* vulkan: roll bk loop in matmul for asahi linux
* vulkan: fix inline comment
* vulkan: revert BK-loop unroll change
* vulkan: edit spirv directly for asahi roll bk loop
* vulkan: remove trailing whitespace at the end of comments
* vulkan: add INTEL_PRE_XE2 arch enum and enable coopmat1 on Intel Xe-LPG Plus (1/3, Xe1-ARLH)
Co-authored-by: Xia, Jie <jie.xia@intel.com>
Co-authored-by: Liu, Russell <russell.liu@intel.com>
* Address comments of bf16 and trailing whitespace
* Rename INTEL_PRE_XE2 to INTEL_XE1 and remove driver workaround
* Add Windows driver check
---------
Co-authored-by: Xia, Jie <jie.xia@intel.com>
Co-authored-by: Liu, Russell <russell.liu@intel.com>
* vulkan: make SQR/SQRT/SIN/COS/CLAMP/LEAKY_RELU use unary.comp
* vulkan: make NORM support noncontig
* add noncontiguous row test cases for norm/l2_norm, handle this in the CPU backend and l2_norm.comp
* fix supports_op for cuda and webgpu
* vulkan: add GGML_OP_COL2IM_1D, follow-up to the CPU op
* vulkan: col2im_1d bounded gather loop instead of full-K scan with modulo
* vulkan: col2im_1d address review from @jeffbolznv
* vulkan: col2im_1d return nullptr for unsupported types, address review from @0cc4m
* vulkan: support non-contig unary/glu ops
Change unary/glu ops to pass in all strides and use fastdiv for the index
calculation. Put all unary ops in one file, similar to glu, to share the
code. codex went ahead and added expm1 without me asking, but I had to
make it do a real precision analysis rather than just making stuff up.
unary.comp initially couldn't use generic_unary_head because there wasn't
space for xielu's additional constants. Fixing this required packing the
fastdiv 'L' values.
* attempt to workaround compiler bug
* resolve conflict from #23991
* use expm1
* Make ggml_gated_delta_net take only the initial recurrent state (D, 1, n_seqs) and passes the snapshot count K as an op parameter instead of inferring it from state->ne[1].
Remove the padding hack and copy all emitted snapshots into the recurrent cache with a single strided ggml_cpy
* Make GDN changes in all backends. Address review comments.
* Fix CI build errors
* vulkan: add support for valve fp16 dot2 extension
* use macro for dot2 path choice
* properly check for the feature
* add dot_product abstraction to reduce preprocessor branching
This allows vec4 loads of the B elements. Also increase BK to 64 when this is
enabled. Neither of these alone is consistently faster, but together these give
a nice speedup.
In ggml-vulkan.cpp, we need to make sure the B matrix alignment and stride are
multiples of 4.
* vulkan: add fwht support for Intel with shmem reduction
* don't use N as workgroup size
* disable subgroup shuffle on MoltenVK AMD
* disable fwht shader on Intel Windows due to driver bug
* vulkan: don't hold the device mutex while compiling pipelines
We need to hold a lock while we traverse all pipelines and lazily initialize
them, but we don't need to hold it while the pipeline is being compiled. And
it doesn't need to be the same lock as the device mutex. We call load_shaders
each time a pipeline is needed, so we only need to compile that one pipeline
(and, for example, don't want to end up compiling a pipeline that another
thread should be compiling).
* remove 'needed'
Q2_K/Q3_K/Q6_K do much better when using MMVQ on Intel BMG even
though they're only 2-byte aligned, and Q3_K still wins on
NVIDIA as well.
mesa isn't all that great at coalescing back-to-back loads from
alternating arrays, so we force it instead. Further, we can do
subtraction directly on a full int32_t rather than an i8vec4
with bit twiddling because the high bit is always free to start.
On Intel BMG on mesa, the switch to MMVQ provides an immediate
~57% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and
~78% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.
The futher switch to block loads leads to a ~24% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and a ~48% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.
Finally, Xe2 wins on MMVQ even for small k, so we take the NVIDIA
override for K quants on Xe2 as well.
* vulkan: add flash attention bf16 kv support
* vulkan: bf16 FA coopmat1 support
* vulkan: bf16 FA coopmat2 support
* fix FA bf16 f32 fallback
* fix FA bf16 coopmat1 shader
* fix FA bf16 coopmat2 shader
* code cleanup
* cleanup comment change
* address feedback
* add O_TYPE for cm2 FA
* use O_TYPE for gqaStore function
* reduce BFLOAT16 ifdefs
* feat: extend repeat op for vulkan
* feat: add repeat_f16 vulkan pipeline
* fix: ensure same dst and src types
* fix: use type_size instead of data types
* fix: use int16 and int32 for repeat shader op
* chore: rename repeat_f* to repeat_i*
* chore: rename repeat vulkan pipelines
* vulkan: add CONV_SHAPE_64x128 for medium-K conv2d
* vulkan: skip conv2d bounds checks when shapes align with tile sizes
* vulkan: use WG_SIZE=128 for CONV_SHAPE_64x32 conv2d
* vulkan: stage cm2 conv2d accumulator through shmem before global store
* vulkan: add coopmat1 conv2d path
* fallback when using too much shared memory. clean up comments
* Require 16x16x16 and subgroup size 32 or 64
* check whether shared memory is sufficient before overwriting conv2d params with coopmat1 values
* vulkan: fuse snake activation (mul, sin, sqr, mul, add)
Add snake.comp shader with F32 / F16 / BF16 pipelines and
ggml_vk_snake_dispatch_fused. The matcher recognizes the naive 5 op
decomposition emitted by audio decoders (BigVGAN, Vocos) for snake
activation y = x + sin(a*x)^2 * inv_b and rewrites it to a single
elementwise kernel.
test_snake_fuse from the CUDA PR now also compares CPU naive vs
Vulkan fused across F32 / F16 / BF16.
* vulkan: address jeffbolznv review for fused snake activation
Rename T / C to ne0 / ne1 in the shader and push constants to match
the standard naming convention used across the Vulkan backend.
Tighten ggml_vk_can_fuse_snake: require x and dst to be contiguous
(the shader uses idx = i0 + i1 * ne0) and require a / inv_b to be
tightly packed on the broadcast dim (the shader reads data_a[i1]).
* vulkan: tighten snake fusion type checks for all operands (address jeffbolznv review)
* vulkan: reject snake fusion when ne[2] or ne[3] > 1 (address jeffbolznv review)
* vulkan: address 0cc4m review for fused snake activation
snake.comp is renamed to follow the ggml DATA_A_* / A_TYPE convention.
A_TYPE now applies to the activation tensor data_a instead of the
broadcast multiplier, and the bindings become data_a (A_TYPE), data_b
(float), data_c (float) and data_d (D_TYPE). A header at the top of
the shader maps each buffer to its role in y = x + sin(b * x)^2 * c.
On the C++ side, ggml_vk_can_fuse_snake reuses the existing snake_pattern
constant instead of duplicating the op list, sin_node is extracted as a
named local alongside the other chain nodes, and the broadcast operands
a and inv_b are now required to be GGML_TYPE_F32 to match the hardcoded
float bindings on data_b and data_c (the previous a->type == x->type
would silently reject any future BF16 or F16 chain once the supports_op
gate for SIN / SQR is lifted). ggml_vk_snake_dispatch_fused gets an
explicit GGML_TYPE_F32 case and GGML_ABORT on default in place of the
silent f32 fallback, and a stale comment about data_a[i1] / data_inv_b[i1]
is refreshed to match the new binding names.
* spec: support MTP
* fix batch size
* rename files
* cont : simplify (llama/7)
* MTP: clean-up (llama/9)
* MTP: clean-up
* review: use llama_context_type instead of llama_graph_type
* review: remove llama_model_has_mtp
* review: fix convert issues
* convert: fix pycheck
* review: formatting
* use `mtp-` for identifying mtp models
* convert: fix mtp conversion
* mtp -> draft-mtp
* remove unused llama_arch
* add need_embd in speculative
* llama: allow partial seq_rm for GDN models for speculative decoding
Currently speculative checkpoint needs to restart from a checkpoint
after some draft tokens are not accepted, this leads to some wastage in
running the target again. This PR adds the ability to rollback upto
`draft_max` by storing the GDN intermediates.
* fix pending state
* vulkan: add GDN partial rollback
* meta: extend check to axis 1
* metal: add GDN partial rollback
Extend the gated delta net kernel to store intermediate states for
partial rollback support on the Metal backend.
- Add K (snapshot slot count) as a function constant
- Read input state from slot 0 of the 3D state tensor
- Write intermediate states to different slots during token loop
- For K=1, maintain backward-compatible single-slot behavior
Ref: 8c05923630
Assisted-by: llama.cpp:local pi
* delta_net_base: use ggml_pad instead of new_tensor
* review: add need_rs_seq
* review: rename part_bounded to n_rs
* review: deslop comments
* review: rename, add asserts
* server : adjust checkpoint logic (llama/11)
* server : adjust checkpoint logic
* cont : rm asserts
* server-context: fix early exit
* spec : fix compatibility with n-gram and add TODOs (llama/13)
* metal : cleanup
* llama : fix faulty bitwise check in recurrent memory
* server : disable RS-based MTP in combination with other spec types
* spec : add TODOs
* cont : fix comment
* cont : update comment
* common : fix logic for ngram + mtp compat
* llama-memory: enable checkpointing with partial rollback
* cont: add test-case for loading into a dirty ctx
* llama-memory-recurrent: clear rs_idx in clear
* download: fix mtp path
* llama-arch: fix enorm op
* docs: update docs
* conversion: fix type annotations
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: Support asymmetric FA in coopmat2 path
There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.
Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).
We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.
* reorder cases