vulkan : add source groups for shaders (llama/26666)
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@ -200,8 +200,11 @@ if (Vulkan_FOUND)
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set (_ggml_vk_header "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
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set (_ggml_vk_input_dir "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
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set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv")
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set (_ggml_vk_generated_shader_files ${_ggml_vk_header})
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file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
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set_source_files_properties(${_ggml_vk_shader_files} PROPERTIES HEADER_FILE_ONLY TRUE)
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target_sources(ggml-vulkan PRIVATE ${_ggml_vk_shader_files})
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# Because external projects do not provide source-level tracking,
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# the vulkan-shaders-gen sources need to be explicitly added to
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@ -241,8 +244,11 @@ if (Vulkan_FOUND)
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COMMENT "Generate vulkan shaders for ${file}"
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)
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target_sources(ggml-vulkan PRIVATE ${_ggml_vk_target_cpp})
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list(APPEND _ggml_vk_generated_shader_files ${_ggml_vk_target_cpp})
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endforeach()
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source_group("Vulkan shaders" FILES ${_ggml_vk_shader_files})
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source_group("Generated Vulkan shaders" FILES ${_ggml_vk_generated_shader_files})
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else()
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message(WARNING "Vulkan not found")
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endif()
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