ggml: Correct SVE implementation in ggml_vec_dot_f16_unroll (llama/16518)

The previous SVE implementation for `ggml_vec_dot_f16_unroll` contained a bug due to a copy-paste error. The wrong variable was used in an FMA instruction, leading to incorrect results. This commit corrects the variable usage and improves the clarity of the code by renaming variables to avoid confusion.

Co-authored-by: Aaron <shelhamer.aaron@gmail.com>
This commit is contained in:
sirus20x6 2025-10-12 00:15:00 -05:00 committed by Georgi Gerganov
parent b5fb9b9f58
commit 53721d6309
1 changed files with 3 additions and 3 deletions

View File

@ -144,14 +144,14 @@ inline static void ggml_vec_dot_f16_unroll(const int n, const int xs, float * GG
for (int i = 0; i < np; i += ggml_f16_step) {
ay1 = GGML_F16x_VEC_LOAD(y + i + 0 * ggml_f16_epr, 0); // 8 elements
ax1 = GGML_F16x_VEC_LOAD(x[0] + i + 0*ggml_f16_epr, 0); // 8 elemnst
ax1 = GGML_F16x_VEC_LOAD(x[0] + i + 0*ggml_f16_epr, 0); // 8 elements
sum_00 = GGML_F16x_VEC_FMA(sum_00, ax1, ay1); // sum_00 = sum_00+ax1*ay1
ax1 = GGML_F16x_VEC_LOAD(x[1] + i + 0*ggml_f16_epr, 0); // 8 elements
sum_10 = GGML_F16x_VEC_FMA(sum_10, ax1, ay1);
ay2 = GGML_F16x_VEC_LOAD(y + i + 1 * ggml_f16_epr, 1); // next 8 elements
ax2 = GGML_F16x_VEC_LOAD(x[0] + i + 1*ggml_f16_epr, 1); // next 8 ekements
ax2 = GGML_F16x_VEC_LOAD(x[0] + i + 1*ggml_f16_epr, 1); // next 8 elements
sum_01 = GGML_F16x_VEC_FMA(sum_01, ax2, ay2);
ax2 = GGML_F16x_VEC_LOAD(x[1] + i + 1*ggml_f16_epr, 1);
sum_11 = GGML_F16x_VEC_FMA(sum_11, ax2, ay2);
@ -160,7 +160,7 @@ inline static void ggml_vec_dot_f16_unroll(const int n, const int xs, float * GG
ax3 = GGML_F16x_VEC_LOAD(x[0] + i + 2*ggml_f16_epr, 2);
sum_02 = GGML_F16x_VEC_FMA(sum_02, ax3, ay3);
ax1 = GGML_F16x_VEC_LOAD(x[1] + i + 2*ggml_f16_epr, 2);
ax3 = GGML_F16x_VEC_LOAD(x[1] + i + 2*ggml_f16_epr, 2);
sum_12 = GGML_F16x_VEC_FMA(sum_12, ax3, ay3);
ay4 = GGML_F16x_VEC_LOAD(y + i + 3 * ggml_f16_epr, 3);