* shader(norm): add layer norm ops * shader(norm): stablize floating point computation with Kahan summation and handle mixed types * shader(norm): remove the non-contiguous strides * shader(norm): use the original implementation rather than the kahan summation |
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|---|---|---|
| .. | ||
| wgsl-shaders | ||
| CMakeLists.txt | ||
| ggml-webgpu-shader-lib.hpp | ||
| ggml-webgpu.cpp | ||
| pre_wgsl.hpp | ||