* shader(upscale): add the upscale shader with nearest, bilinear and bicubic implementations * shader(upscale): use macro |
||
|---|---|---|
| .. | ||
| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||
* shader(upscale): add the upscale shader with nearest, bilinear and bicubic implementations * shader(upscale): use macro |
||
|---|---|---|
| .. | ||
| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||