* shader(norm): add layer norm ops * shader(norm): stablize floating point computation with Kahan summation and handle mixed types * shader(norm): remove the non-contiguous strides * shader(norm): use the original implementation rather than the kahan summation |
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| .. | ||
| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||