Use this to query register count for shader compiles on NVIDIA. Currently this is only for performance debug, but it could eventually be used in some heuristics like split_k. |
||
|---|---|---|
| .. | ||
| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||
Use this to query register count for shader compiles on NVIDIA. Currently this is only for performance debug, but it could eventually be used in some heuristics like split_k. |
||
|---|---|---|
| .. | ||
| cmake | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||