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whisper.cpp/ggml
Jeff Bolz 85d4d2c875 vulkan: Support FA with any multiple of 8 head sizes (llama/15537)
The scalar FA shader already handled multiples of 8. The coopmat1 FA
shader assumed 16x16x16 and the shared memory allocations need the HSK
dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation
requires multiples of 16 for N and K, and needs the matrix dimensions
padded and loads clamped.

Store the FA pipelines in a map, indexed by the pipeline state.
2025-09-20 13:42:40 +03:00
..
2025-09-20 13:42:39 +03:00