whisper.cpp/ggml
Acly 49e0a426f3 vulkan : incremental shader builds (llama/16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times

* support dep-files so shaders are recompiled if their included files change

* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled

* vulkan : only write embedded shader .hpp/.cpp when they change

* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier

* fix hang in vulkan-shaders-gen when there are compilation errors

* early out did not decrement compile_count

* clean up

* fix glslc integer dot product test

* unconditionally write the embedded shader cpp output

* replace output filepath in generated dep-files to match output in CMakeLists

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Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-10-12 11:16:23 +03:00
..
cmake ggml: Skip backend library linking code when GGML_BACKEND_DL=ON (llama/15094) 2025-08-18 20:30:45 +03:00
include ggml webgpu: add support for soft_max, optimize rms_norm (llama/16357) 2025-10-12 11:16:23 +03:00
src vulkan : incremental shader builds (llama/16341) 2025-10-12 11:16:23 +03:00
.gitignore whisper : reorganize source code + improve CMake (#2256) 2024-06-26 19:34:09 +03:00
CMakeLists.txt HIP: Disable ROCWMMA fattn on CDNA when compiled against ROCWMMA 2.0.0 (llama/16221) 2025-10-12 11:16:23 +03:00