Commit Graph

204 Commits

Author SHA1 Message Date
Acly bc1ac13c2f
vulkan : make the vulkan.hpp dynamic dispatcher instance private (llama/16224)
* don't use VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE which can cause conflicts if application or other libraries do the same
2025-09-29 15:18:12 +03:00
Dmytro Minochkin 88dd9e0d45
vulkan: throw system error instead of SIGABRT during init on older devices (llama/16156)
* Throw system error on old Vulkan driver rather than SIGABRT

* Optionally handle any potential error in vulkan init
2025-09-29 15:18:11 +03:00
Jeff Bolz 97bd65f90f
vulkan: support GET_ROWS for k-quants (llama/16235)
The dequantize functions are copy/pasted from mul_mm_funcs.comp with very few
changes - add a_offset and divide iqs by 2. It's probably possible to call
these functions from mul_mm_funcs and avoid the duplication, but I didn't go
that far in this change.
2025-09-29 15:18:11 +03:00
Sigbjørn Skjæret 4e32ee733b
ggml : implement set_rows with i32 index (llama/16159)
* implement set_rows with i32 index

* template fix

* test quantized path

warnings--

* Apply suggestions from code review

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* forgotten name change

* deduplicate cuda/sycl and test-fix

* indent++

* vulkan: support set_rows with i32 index type (llama/16162)

* disable i32 index for webgpu for now

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-09-29 15:18:09 +03:00
Shin-myoung-serp 9f673df08d
Vulkan: add conv_transpose_2d operation (llama/16022)
* Vulkan: add conv_transpose_2d operation

* Vulkan: fix typo in conv_transpose_2d shader(s0mp, s0L, s1mp, s1L)

* Vulkan: fix incorrect indentation in conv_transpose_2d shader

* Vulkan: add checking the push constants size limit and reuse conv2d_mm.comp for conv_transpose_2d operation

* Vulkan: revert the order of the index calculation and bound check in conv_2d shader

* Vulkan: explicity check push constants limit in supports_op() for conv_transpose_2d operation.

* Vulkan: remove unnecessary lower bound checks for H/W_idx in the conv_2d shader.
2025-09-29 15:18:09 +03:00
Jeff Bolz 14723f25a1
vulkan: add RTE variants of exp shader (llama/16165)
This fixes some failures on Turing where "round to zero" rounds to the max f16
value but the CPU reference value is infinite.
2025-09-29 15:18:08 +03:00
Giuseppe Scrivano eae2be0ca2
vulkan: optimize UMA buffer operations and fix driver hangs (llama/16059)
* vulkan: optimize UMA buffer operations and fix driver hangs

The previous implementation was blocking the GPU for extended periods,
causing the i915 driver to reset the context due to the hangcheck
protection.

[32628.443070] i915 0000:00:02.0: [drm] GPU HANG: ecode 12:1:85dffffb, in llama-server [194114]
[32628.443091] i915 0000:00:02.0: [drm] llama-server[194114] context reset due to GPU hang

* vulkan: implement deferred_memset on UMA

---------

Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
2025-09-29 15:18:08 +03:00
Jeff Bolz 9a6c2036a9
vulkan: fix validation error about VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR (llama/16086) 2025-09-29 15:18:08 +03:00
Jeff Bolz 7fcb7e83ec
rename optimize_graph to graph_optimize (llama/16082) 2025-09-20 13:46:39 +03:00
Eve e96b285011
vulkan: automatically remove unsupported devices (llama/15976)
* remove unsupported vulkan devices

* make this happen during selection instead

* pass by reference
2025-09-20 13:45:30 +03:00
Ruben Ortlam c36358cb3c
Vulkan: Clean up mul_mm shader (llama/15987)
* vulkan: move mul_mm dequantization steps into a separate file and functions

* improve mul_mm vector load code

* fix debug mode issues and warnings
2025-09-20 13:45:29 +03:00
Jeff Bolz a3defb0a3b
vulkan: initialize vulkan-hpp to allow using extension function pointers (llama/15705)
Use this to query register count for shader compiles on NVIDIA. Currently
this is only for performance debug, but it could eventually be used in some
heuristics like split_k.
2025-09-20 13:45:29 +03:00
Ruben Ortlam 424c85f22a
Vulkan iGPU device selection overhaul and PCI ID API support (llama/15947)
* vulkan: implement ggml igpu device type, implement pci id support

* fix compiler warning

* prevent printf overflow warning
2025-09-20 13:45:28 +03:00
Mathieu Baudier 5a752bab84
vulkan: Make device memory check more portable (llama/15939) 2025-09-20 13:45:28 +03:00
Diego Devesa 555dcb3e01
ggml-backend : add GGML_BACKEND_DEVICE_TYPE_IGPU device type (llama/15797)
* ggml-backend : add GGML_BACKEND_DEVICE_TYPE_IGPU device type

ggml-backend : add device id to device props

llama : only use iGPU devices if there are no GPU devices

llama : do not use multiple devices from different backends with the same device id
2025-09-20 13:45:28 +03:00
Ruben Ortlam 7abe187860
vulkan: throw the oom error instead of no memory type found (llama/15905) 2025-09-20 13:42:53 +03:00
Jeff Bolz d0e98656c3
vulkan: Fix OOB accesses in soft_max_back (llama/15861) 2025-09-20 13:42:52 +03:00
lksj92hs 7fbbb67b47
Workaround for subgroup arithmetic failing on MoltenVK with AMD GPUs (issue 15846) (llama/15886) 2025-09-20 13:42:52 +03:00
Jeff Bolz c29cd54818
vulkan: sort graph to allow more parallel execution (llama/15850)
* vulkan: sort graph to allow more parallel execution

Add a backend proc to allow the backend to modify the graph. The
vulkan implementation looks at which nodes depend on each other
and greedily reorders them to group together nodes that don't
depend on each other. It only reorders the nodes, doesn't change
the contents of any of them.

With #15489, this reduces the number of synchronizations needed.

* call optimize_graph per-split
2025-09-20 13:42:52 +03:00
Xuan-Son Nguyen 40bcd1a469
ggml: allow casting between f32 and i32 (llama/15783)
* ggml: allow casting between f32 and i32

* fix cuda

* add vulkan

* fix CPU non-cont

* add non-cont test case

* add note

* extend test number range

* correct note

* add cont version for vulkan
2025-09-20 13:42:51 +03:00
Jeff Bolz dfa7722e2e
vulkan: support im2col_3d (llama/15795) 2025-09-20 13:42:51 +03:00
Jeff Bolz 9523fd8de6
vulkan: Support pad_ext (llama/15794) 2025-09-20 13:42:51 +03:00
leejet 2228462b19
ggml: add ops for WAN video model (cuda && cpu) (llama/15669)
* add conv3d support

* add ggml_pad_ext for cpu & cuda backend

* cuda/cpu: add im2col_3d support

* cuda: make im2col a little faster

* fix cuda pad/scale/im2col3d

* make im2col_3d faster

* gguf: support loading tensors which n_dims > GGML_MAX_DIMS

* fix cuda get_rows

* avoid ggml_conv_3d conflict

* correct GGML_OP_COUNT assertion

* avoid build failure

* avoid build failure on MacOS

* cuda: remove unnecessary MIN define

* fix cpu im2col_3d

* adjust the code style

* cuda: use simpler loop in get_rows

* add test_im2col_3d to test-backend-ops

* test-backend-ops.cpp: remove trailing whitespace

* cpu: im2col_3d support non continuous src

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>

* fix test_im2col_3d

* remove unused variables

* cuda: get_rows: dfloat2 -> float2

* add test_pad_ext to test-backend-ops.cpp

* add gguf_init_from_file_ext impl

* Revert "gguf: support loading tensors which n_dims > GGML_MAX_DIMS"

This reverts commit d8377a0a37f314bd3713fe043b4333ad661610c1.

* Revert "add gguf_init_from_file_ext impl"

This reverts commit d9f1d13208c68ef83b3538201ac7f31614fb1994.

* update ggml_backend_vk_device_supports_op

* fix ggml_backend_vk_device_supports_op

* update other backend supports op for ggml_pad_ext

* metal/opencl/sycl/vulkan: fix GGML_OP_PAD check in supports_op

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-09-20 13:42:49 +03:00
Ruben Ortlam 719a05c665
vulkan: fix mmv subgroup16 selection (llama/15775) 2025-09-20 13:42:49 +03:00
Jeff Bolz 4a702a867c
vulkan: don't use std::string in load_shaders, to improve compile time (llama/15724)
* vulkan: don't use std::string in load_shaders, to improve compile time

* keep the string version for those calls that use it
2025-09-20 13:42:49 +03:00
Daniel Bevenius 4144ae10e9
vulkan : update ggml_vk_instance_validation_ext_available (llama/15666)
* vulkan : update ggml_vk_instance_validation_ext_available

This commit updates ggml_vk_instance_validation_ext_available() to
check for VK_EXT_validation_features instead of
VK_KHR_portability_enumeration.

Based on how the returned boolean is used later in the code (to enable
both the validation layer and the VK_EXT_validation_features extension),
it appears the function may have been intended to check for the
validation layer features extension.

* remove try/catch

This was a left over from a previous iteration where I was explicitly
quering for a specific validation layer first, which would throw.

* update warning message about validation layers
2025-09-20 13:42:48 +03:00
Shin-myoung-serp 85c7aa3750
ggml vulkan: add hardsigmoid and hardswish operations (llama/15762) 2025-09-20 13:42:48 +03:00
Jeff Bolz 1e03aa66f7
vulkan: Fix macro parameter order for f32 matmul shaders (llama/15716) 2025-09-20 13:42:47 +03:00
Gilad S 9e3600e569
vulkan: use memory budget extension to read memory usage (llama/15545)
* vulkan: use memory budget extension to read memory usage

* fix: formatting and names

* formatting

* fix: detect and cache memory budget extension availability on init

* fix: read `budgetprops.heapBudget` instead of `heap.size` when memory budget extension is available

* style: lints
2025-09-20 13:42:47 +03:00
Ruben Ortlam d5f80a2982
vulkan: disable large mmv subgroups on older Nvidia GPUs (llama/15717) 2025-09-20 13:42:46 +03:00
Ruben Ortlam 5e70d901b0
Vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants (llama/14903)
* vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants

* vulkan: use subgroup operations for quantize_q8_1 shader

* vulkan: add q8_1_x4 type with 128-bit alignment, use in mul_mat_vecq shader

* vulkan: use q8_1_x4 blocks in mul_mmq shader

* vulkan: do 8 calculations per invocation instead of 32 in mul_mat_vecq, similar to mul_mat_vec

* vulkan: tune mul_mat_vecq performance for Intel

* vulkan: fix quantizing issue when tensor is not divisible by 128

* vulkan: adapt integer dot mmv to mmv small m optimization (llama/15355)

* vulkan: allow all subgroup modes for mmv and mmvq

* vulkan: use prealloc intermediate reuse for mmvq path

* vulkan: tune mmvq for Intel, AMD GCN and Nvidia RTX 3090

* vulkan: adapt mmv quantize_y path to conditional sync logic

* vulkan: disable q8_0 mmvq on Nvidia

* vulkan: enable q8_0 on Nvidia pre-turing

* fix prealloc sync condition

* fix llvmpipe subgroup 8 issue
2025-09-20 13:42:46 +03:00
Jeff Bolz db7ecfb61d
vulkan: handle large sizes for get_rows (llama/15686) 2025-09-20 13:42:45 +03:00
Jeff Bolz 191def71ce
vulkan: mul_mat_id coopmat2 optimizations (llama/15546)
* vulkan: mul_mat_id coopmat2 optimizations

Add a path for when the tile fits in BN/2, similar to what we have for mul_mat.

Only call fetch_scales/store_scales once per QUANT_K block, and once at the
beginning in case start_k is not aligned.

* Also add a path for BN/4 - worth a couple more percent
2025-09-20 13:42:45 +03:00
Daniel Bevenius b092e95aaa
vulkan : remove unused portability_enumeration_ext variable (llama/15679)
This commit removes the portability_enumeration_ext variable from the
ggml_vk_instance_portability_enumeration_ext_available function as it
is initialized to false but never modified, making it redundant.
2025-09-20 13:42:45 +03:00
Jeff Bolz 20ce6fcf6a
vulkan: Allow fallback to sysmem memory when vidmem is full (llama/15649)
* vulkan: Allow fallback to sysmem memory when vidmem is full

* vulkan: Add env var GGML_VK_ALLOW_SYSMEM_FALLBACK
2025-09-20 13:42:45 +03:00
Jeff Bolz a6dec4f49d
vulkan: Skip syncing for prealloc_y when it is reused (llama/15544) 2025-09-20 13:42:44 +03:00
Jeff Bolz 79e2bd5ea8
vulkan: Remove splitting for mul_mat_id (llama/15568)
row_ids only needs to hold the BN rows for the current tile.
2025-09-20 13:42:42 +03:00
Ruben Ortlam 335d2a5405
vulkan: fix min subgroup 16 condition for mmid subgroup optimization (llama/15565) 2025-09-20 13:42:41 +03:00
Ruben Ortlam ee11ed42a9
vulkan: apply MUL_MAT_ID subgroup optimization to non-coopmat devices (llama/15524)
* vulkan: use subgroup function for mul_mat_id shader even without coopmat

* vulkan: fix compile warnings

* vulkan: properly check for subgroup size control and require full subgroups for subgroup mul_mat_id

* vulkan: disable subgroup mul_mat_id on devices with subgroups < 16
2025-09-20 13:42:41 +03:00
Jeff Bolz 85d4d2c875
vulkan: Support FA with any multiple of 8 head sizes (llama/15537)
The scalar FA shader already handled multiples of 8. The coopmat1 FA
shader assumed 16x16x16 and the shared memory allocations need the HSK
dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation
requires multiples of 16 for N and K, and needs the matrix dimensions
padded and loads clamped.

Store the FA pipelines in a map, indexed by the pipeline state.
2025-09-20 13:42:40 +03:00
Ruben Ortlam 8c7872d6ed
vulkan: enable Conv2D for Apple after MoltenVK fixed the bug (llama/15526) 2025-09-20 13:42:40 +03:00
Jeff Bolz 2f6288c33c
vulkan: optimize rms_norm, and allow the work to spread across multiple SMs (llama/15281)
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs

There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.

The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.

* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.

* complete rebase against fused adds - multi_add shader can also compute partial sums

* fix validation errors

* disable add_rms_fusion for Intel due to possible driver bug

* resolve against #15489, sync after clearing partial sums
2025-09-20 13:42:40 +03:00
Jeff Bolz d8eb9f7d67
vulkan: Rewrite synchronization to allow some overlap between nodes (llama/15489)
Track a list of nodes that need synchronization, and only sync if the new node
depends on them (or overwrites them). This allows some overlap which can
improve performance, and centralizes a big chunk of the synchronization logic.

The remaining synchronization logic involves writes to memory other than the
nodes, e.g. for dequantization or split_k. Each of these allocations has a bool
indicating whether they were in use and need to be synced. This should be
checked before they are written to, and set to true after they are done being
consumed.
2025-09-20 13:42:40 +03:00
Acly 5094171c37
vulkan : support ggml_mean (llama/15393)
* vulkan : support ggml_mean

* vulkan : support sum, sum_rows and mean with non-contiguous tensors

* vulkan : fix subbuffer size not accounting for misalign offset

* tests : add backend-op tests for non-contiguous sum_rows

* cuda : require contiguous src for SUM_ROWS, MEAN support
* sycl : require contiguous src for SUM, SUM_ROWS, ARGSORT support

* require ggml_contiguous_rows in supports_op and expect nb00=1 in the shader
2025-09-20 13:42:40 +03:00
Jeff Bolz 485c5c3b3b
vulkan: optimize mul_mat_id loading row ids into shared memory (llama/15427)
- Spread the work across the whole workgroup. Using more threads seems to
far outweigh the synchronization overhead.
- Specialize the code for when the division is by a power of two.
2025-09-20 13:42:40 +03:00
Acly 9dd5039968
vulkan : support conv_2d_dw with f16 weights (llama/15392) 2025-09-20 13:42:39 +03:00
Dong Won Kim 7eebd498ff
vulkan: add exp operation (llama/15456)
Co-authored-by: aeseulgi <kim2h7903@gmail.com>
2025-09-20 13:42:39 +03:00
Jeff Bolz 04d0f9a066
vulkan: Reuse conversion results in prealloc_y (llama/15410)
* vulkan: Reuse conversion results in prealloc_y

Cache the pipeline and tensor that were most recently used to fill prealloc_y,
and skip the conversion if the current pipeline/tensor match.

* don't use shared pointer for prealloc_y_last_pipeline_used
2025-09-20 13:42:38 +03:00
Jeff Bolz 5907ab3e4a
vulkan: shorten pipeline name strings (llama/15431)
These detailed strings were causing increased build time on gcc.
2025-09-20 13:42:38 +03:00
Jeff Bolz 6835e0cf77 vulkan: Use larger workgroups for mul_mat_vec when M is small (llama/15355)
* vulkan: Use larger workgroups for mul_mat_vec when M is small

Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.

* update heuristic for amd/intel

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-18 20:30:45 +03:00