Add two new functions to make the library more useful.
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f638cdab10
commit
3b3bbeb9d2
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@ -83,14 +83,14 @@ func GetConfig(configFile string) (Config, error) {
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func (c *Config) PollUnifiController(infdb influx.Client, unifi *unidev.AuthedReq) {
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ticker := time.NewTicker(c.Interval.value)
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for range ticker.C {
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clients, err := unifi.GetUnifiClients()
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clients, err := unifi.GetUnifiClientAssets()
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if err != nil {
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log.Println("unifi.GetUnifiClients():", err)
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log.Println("unifi.GetUnifiClientsAssets():", err)
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continue
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}
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devices, err := unifi.GetUnifiDevices()
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devices, err := unifi.GetUnifiDeviceAssets()
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if err != nil {
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log.Println("unifi.GetUnifiDevices():", err)
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log.Println("unifi.GetUnifiDeviceAssets():", err)
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continue
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}
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bp, err := influx.NewBatchPoints(influx.BatchPointsConfig{
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@ -13,6 +13,9 @@ import (
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const LoginPath = "/api/login"
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// Asset provides a common interface to retreive metrics from a device or client.
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// It currently only supports InfluxDB, but could be amended to support other
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// libraries that have a similar interface.
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// This app only uses the .AddPoint/s() methods with the Asset type.
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type Asset interface {
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// Point() means this is useful to influxdb..
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Points() ([]*influx.Point, error)
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@ -21,7 +21,7 @@ const (
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)
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// GetUnifiClients returns a response full of clients' data from the Unifi Controller.
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func (c *AuthedReq) GetUnifiClients() ([]Asset, error) {
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func (c *AuthedReq) GetUnifiClients() ([]UCL, error) {
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var response struct {
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Clients []UCL `json:"data"`
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Meta struct {
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@ -39,63 +39,98 @@ func (c *AuthedReq) GetUnifiClients() ([]Asset, error) {
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} else if err = resp.Body.Close(); err != nil {
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log.Println("resp.Body.Close():", err) // Not fatal? Just log it.
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}
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clients := []Asset{}
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for _, r := range response.Clients {
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clients = append(clients, r)
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return response.Clients, nil
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}
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// GetUnifiClientAssets provides an interface to return common asset types.
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func (c *AuthedReq) GetUnifiClientAssets() ([]Asset, error) {
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clients, err := c.GetUnifiClients()
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assets := []Asset{}
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if err == nil {
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for _, r := range clients {
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assets = append(assets, r)
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}
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}
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return clients, nil
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return assets, err
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}
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// GetUnifiDevices returns a response full of devices' data from the Unifi Controller.
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func (c *AuthedReq) GetUnifiDevices() ([]Asset, error) {
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func (c *AuthedReq) GetUnifiDevices() ([]USG, []USW, []UAP, error) {
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var parsed struct {
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Data []json.RawMessage `json:"data"`
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Meta struct {
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Rc string `json:"rc"`
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} `json:"meta"`
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}
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assets := []Asset{}
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if req, err := c.UniReq(DevicePath, ""); err != nil {
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return nil, err
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return nil, nil, nil, err
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} else if resp, err := c.Do(req); err != nil {
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return nil, err
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return nil, nil, nil, err
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} else if body, err := ioutil.ReadAll(resp.Body); err != nil {
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return nil, err
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return nil, nil, nil, err
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} else if err = json.Unmarshal(body, &parsed); err != nil {
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return nil, err
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return nil, nil, nil, err
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} else if err = resp.Body.Close(); err != nil {
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log.Println("resp.Body.Close():", err) // Not fatal? Just log it.
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}
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var usgs []USG
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var usws []USW
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var uaps []UAP
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for _, r := range parsed.Data {
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var usg USG
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var usw USW
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var uap UAP
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// Unamrshal into a map and check "type"
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var obj map[string]interface{}
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if err := json.Unmarshal(r, &obj); err != nil {
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return nil, err
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return nil, nil, nil, err
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}
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assetType := ""
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assetType := "- missing -"
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if t, ok := obj["type"].(string); ok {
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assetType = t
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}
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if Debug {
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log.Println("Unmarshalling Device Type:", assetType)
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}
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// Unmarshal again into the correct type..
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var asset Asset
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switch assetType {
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case "uap":
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asset = &UAP{}
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case "ugw":
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asset = &USG{}
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if err := json.Unmarshal(r, uap); err != nil {
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return nil, nil, nil, err
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}
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uaps = append(uaps, uap)
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case "ugw", "usg": // in case they ever fix the name in the api.
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if err := json.Unmarshal(r, usg); err != nil {
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return nil, nil, nil, err
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}
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usgs = append(usgs, usg)
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case "usw":
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asset = &USW{}
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if err := json.Unmarshal(r, usw); err != nil {
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return nil, nil, nil, err
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}
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usws = append(usws, usw)
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default:
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log.Println("unknown asset type -", assetType, "- skipping")
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continue
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}
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if Debug {
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log.Println("Unmarshalling", assetType)
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}
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if err := json.Unmarshal(r, asset); err != nil {
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return nil, err
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}
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assets = append(assets, asset)
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}
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return assets, nil
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return usgs, usws, uaps, nil
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}
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// GetUnifiDeviceAssets provides an interface to return common asset types.
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func (c *AuthedReq) GetUnifiDeviceAssets() ([]Asset, error) {
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usgs, usws, uaps, err := c.GetUnifiDevices()
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assets := []Asset{}
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if err == nil {
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for _, r := range usgs {
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assets = append(assets, r)
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}
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for _, r := range usws {
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assets = append(assets, r)
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}
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for _, r := range uaps {
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assets = append(assets, r)
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}
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}
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return assets, err
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}
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