orchard/internal/worker/vmmanager/base/base.go

112 lines
2.4 KiB
Go

package base
import (
"sync/atomic"
v1 "github.com/cirruslabs/orchard/pkg/resource/v1"
mapset "github.com/deckarep/golang-set/v2"
"go.uber.org/zap"
)
type VM struct {
// Backward compatibility with v1.VM specification's "Status" field
//
// "started" is always true after the first "tart run",
// whereas ConditionReady can be used to tell if a VM
// is really running or not.
started atomic.Bool
// A more orthogonal alternative to v1.VM specification's "Status" field,
// which allows a VM to have more than one state.
//
// For example, a VM can be both in ConditionReady and ConditionSuspending/
// ConditionStopping states for a short time. This way in run() we know
// that we're in a process of rebooting a VM, so we can avoid throwing
// an error about unexpected VM termination.
conditions mapset.Set[v1.ConditionType]
statusMessage atomic.Pointer[string]
err atomic.Pointer[error]
logger *zap.SugaredLogger
}
func NewVM(logger *zap.SugaredLogger) *VM {
return &VM{
conditions: mapset.NewSet(v1.ConditionTypeCloning),
logger: logger,
}
}
func (vm *VM) SetStarted(val bool) {
vm.started.Store(val)
}
func (vm *VM) Status() v1.VMStatus {
if vm.Err() != nil {
return v1.VMStatusFailed
}
if vm.started.Load() {
return v1.VMStatusRunning
}
return v1.VMStatusPending
}
func (vm *VM) StatusMessage() string {
status := vm.statusMessage.Load()
if status != nil {
return *status
}
return ""
}
func (vm *VM) SetStatusMessage(status string) {
vm.logger.Debugf(status)
vm.statusMessage.Store(&status)
}
func (vm *VM) Err() error {
if err := vm.err.Load(); err != nil {
return *err
}
return nil
}
func (vm *VM) SetErr(err error) {
if vm.err.CompareAndSwap(nil, &err) {
vm.logger.Error(err)
}
}
func (vm *VM) ConditionsSet() mapset.Set[v1.ConditionType] {
return vm.conditions
}
func (vm *VM) Conditions() []v1.Condition {
// Only expose a minimum amount of conditions necessary
// for the Orchard Controller to make decisions
return []v1.Condition{
vm.conditionTypeToCondition(v1.ConditionTypeRunning),
}
}
func (vm *VM) conditionTypeToCondition(conditionType v1.ConditionType) v1.Condition {
var conditionState v1.ConditionState
if vm.ConditionsSet().ContainsOne(conditionType) {
conditionState = v1.ConditionStateTrue
} else {
conditionState = v1.ConditionStateFalse
}
return v1.Condition{
Type: conditionType,
State: conditionState,
}
}