fix(executor): make pax tar builds reproducible again (#2384)

In v1.8.0 (commit 7410007) kaniko switched to using the pax tar header
format for compressing image layers, since this format allows for greater
precision in recording timestamps, however this inadvertendly broke the
"--reproducible" functionality, due to an bug in the underlying
go-containerregistry dependency which did not set the additional
timestamps in the pax header when canonicalizing image layers. This
oversight has since been fixed in the dependency.

This commit bumps the google/go-containerregistry dependency to the
first commit which has fixed the bug
(v0.13.1-0.20230201183932-824efc7772b0). It also bumps the version of
cloud.google.com/go/storage to v1.29.0 to be compatible with the higher
transitive dependency.
This commit is contained in:
Joël Pepper
2023-03-21 18:08:29 -04:00
committed by GitHub
parent 14ea7c4071
commit 0cbb7664de
873 changed files with 78917 additions and 29139 deletions
+24 -20
View File
@@ -127,9 +127,9 @@ var randBool = rand.New(rand.NewSource(time.Now().Unix())).Intn(2) == 0
// This function returns an edit-script, which is a sequence of operations
// needed to convert one list into the other. The following invariants for
// the edit-script are maintained:
// • eq == (es.Dist()==0)
// • nx == es.LenX()
// • ny == es.LenY()
// - eq == (es.Dist()==0)
// - nx == es.LenX()
// - ny == es.LenY()
//
// This algorithm is not guaranteed to be an optimal solution (i.e., one that
// produces an edit-script with a minimal Levenshtein distance). This algorithm
@@ -169,12 +169,13 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
// A diagonal edge is equivalent to a matching symbol between both X and Y.
// Invariants:
// • 0 ≤ fwdPath.X ≤ (fwdFrontier.X, revFrontier.X) ≤ revPath.X ≤ nx
// • 0 ≤ fwdPath.Y ≤ (fwdFrontier.Y, revFrontier.Y) ≤ revPath.Y ≤ ny
// - 0 ≤ fwdPath.X ≤ (fwdFrontier.X, revFrontier.X) ≤ revPath.X ≤ nx
// - 0 ≤ fwdPath.Y ≤ (fwdFrontier.Y, revFrontier.Y) ≤ revPath.Y ≤ ny
//
// In general:
// • fwdFrontier.X < revFrontier.X
// • fwdFrontier.Y < revFrontier.Y
// - fwdFrontier.X < revFrontier.X
// - fwdFrontier.Y < revFrontier.Y
//
// Unless, it is time for the algorithm to terminate.
fwdPath := path{+1, point{0, 0}, make(EditScript, 0, (nx+ny)/2)}
revPath := path{-1, point{nx, ny}, make(EditScript, 0)}
@@ -195,19 +196,21 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
// computing sub-optimal edit-scripts between two lists.
//
// The algorithm is approximately as follows:
// • Searching for differences switches back-and-forth between
// a search that starts at the beginning (the top-left corner), and
// a search that starts at the end (the bottom-right corner). The goal of
// the search is connect with the search from the opposite corner.
// • As we search, we build a path in a greedy manner, where the first
// match seen is added to the path (this is sub-optimal, but provides a
// decent result in practice). When matches are found, we try the next pair
// of symbols in the lists and follow all matches as far as possible.
// • When searching for matches, we search along a diagonal going through
// through the "frontier" point. If no matches are found, we advance the
// frontier towards the opposite corner.
// • This algorithm terminates when either the X coordinates or the
// Y coordinates of the forward and reverse frontier points ever intersect.
// - Searching for differences switches back-and-forth between
// a search that starts at the beginning (the top-left corner), and
// a search that starts at the end (the bottom-right corner).
// The goal of the search is connect with the search
// from the opposite corner.
// - As we search, we build a path in a greedy manner,
// where the first match seen is added to the path (this is sub-optimal,
// but provides a decent result in practice). When matches are found,
// we try the next pair of symbols in the lists and follow all matches
// as far as possible.
// - When searching for matches, we search along a diagonal going through
// through the "frontier" point. If no matches are found,
// we advance the frontier towards the opposite corner.
// - This algorithm terminates when either the X coordinates or the
// Y coordinates of the forward and reverse frontier points ever intersect.
// This algorithm is correct even if searching only in the forward direction
// or in the reverse direction. We do both because it is commonly observed
@@ -389,6 +392,7 @@ type point struct{ X, Y int }
func (p *point) add(dx, dy int) { p.X += dx; p.Y += dy }
// zigzag maps a consecutive sequence of integers to a zig-zag sequence.
//
// [0 1 2 3 4 5 ...] => [0 -1 +1 -2 +2 ...]
func zigzag(x int) int {
if x&1 != 0 {