550 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
			
		
		
	
	
			550 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
package cli
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import (
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	"errors"
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	"flag"
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	"strconv"
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	"strings"
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	"time"
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)
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// Context is a type that is passed through to
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// each Handler action in a cli application. Context
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// can be used to retrieve context-specific Args and
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// parsed command-line options.
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type Context struct {
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	App            *App
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	Command        Command
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	flagSet        *flag.FlagSet
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	setFlags       map[string]bool
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	globalSetFlags map[string]bool
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	parentContext  *Context
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}
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// NewContext creates a new context. For use in when invoking an App or Command action.
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func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
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	return &Context{App: app, flagSet: set, parentContext: parentCtx}
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}
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// Int looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Int(name string) int {
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	return lookupInt(name, c.flagSet)
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}
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// Int64 looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Int64(name string) int64 {
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	return lookupInt64(name, c.flagSet)
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}
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// Uint looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Uint(name string) uint {
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	return lookupUint(name, c.flagSet)
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}
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// Uint64 looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Uint64(name string) uint64 {
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	return lookupUint64(name, c.flagSet)
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}
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// Duration looks up the value of a local time.Duration flag, returns 0 if no
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// time.Duration flag exists
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func (c *Context) Duration(name string) time.Duration {
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	return lookupDuration(name, c.flagSet)
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}
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// Float64 looks up the value of a local float64 flag, returns 0 if no float64
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// flag exists
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func (c *Context) Float64(name string) float64 {
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	return lookupFloat64(name, c.flagSet)
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}
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// Bool looks up the value of a local bool flag, returns false if no bool flag exists
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func (c *Context) Bool(name string) bool {
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	return lookupBool(name, c.flagSet)
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}
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// BoolT looks up the value of a local boolT flag, returns false if no bool flag exists
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func (c *Context) BoolT(name string) bool {
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	return lookupBoolT(name, c.flagSet)
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}
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// String looks up the value of a local string flag, returns "" if no string flag exists
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func (c *Context) String(name string) string {
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	return lookupString(name, c.flagSet)
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}
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// StringSlice looks up the value of a local string slice flag, returns nil if no
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// string slice flag exists
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func (c *Context) StringSlice(name string) []string {
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	return lookupStringSlice(name, c.flagSet)
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}
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// IntSlice looks up the value of a local int slice flag, returns nil if no int
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// slice flag exists
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func (c *Context) IntSlice(name string) []int {
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	return lookupIntSlice(name, c.flagSet)
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}
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// Int64Slice looks up the value of a local int slice flag, returns nil if no int
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// slice flag exists
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func (c *Context) Int64Slice(name string) []int64 {
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	return lookupInt64Slice(name, c.flagSet)
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}
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// Generic looks up the value of a local generic flag, returns nil if no generic
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// flag exists
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func (c *Context) Generic(name string) interface{} {
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	return lookupGeneric(name, c.flagSet)
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}
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// GlobalInt looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalInt(name string) int {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupInt(name, fs)
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	}
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	return 0
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}
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// GlobalInt64 looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalInt64(name string) int64 {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupInt64(name, fs)
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	}
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	return 0
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}
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// GlobalUint looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalUint(name string) uint {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupUint(name, fs)
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	}
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	return 0
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}
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// GlobalUint64 looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalUint64(name string) uint64 {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupUint64(name, fs)
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	}
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	return 0
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}
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// GlobalFloat64 looks up the value of a global float64 flag, returns float64(0)
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// if no float64 flag exists
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func (c *Context) GlobalFloat64(name string) float64 {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupFloat64(name, fs)
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	}
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	return float64(0)
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}
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// GlobalDuration looks up the value of a global time.Duration flag, returns 0
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// if no time.Duration flag exists
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func (c *Context) GlobalDuration(name string) time.Duration {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupDuration(name, fs)
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	}
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	return 0
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}
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// GlobalBool looks up the value of a global bool flag, returns false if no bool
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// flag exists
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func (c *Context) GlobalBool(name string) bool {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupBool(name, fs)
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	}
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	return false
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}
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// GlobalBoolT looks up the value of a global bool flag, returns true if no bool
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// flag exists
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func (c *Context) GlobalBoolT(name string) bool {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupBoolT(name, fs)
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	}
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	return false
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}
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// GlobalString looks up the value of a global string flag, returns "" if no
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// string flag exists
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func (c *Context) GlobalString(name string) string {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupString(name, fs)
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	}
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	return ""
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}
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// GlobalStringSlice looks up the value of a global string slice flag, returns
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// nil if no string slice flag exists
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func (c *Context) GlobalStringSlice(name string) []string {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupStringSlice(name, fs)
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	}
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	return nil
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}
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// GlobalIntSlice looks up the value of a global int slice flag, returns nil if
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// no int slice flag exists
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func (c *Context) GlobalIntSlice(name string) []int {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupIntSlice(name, fs)
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	}
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	return nil
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}
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// GlobalInt64Slice looks up the value of a global int slice flag, returns nil if
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// no int slice flag exists
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func (c *Context) GlobalInt64Slice(name string) []int64 {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupInt64Slice(name, fs)
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	}
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	return nil
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}
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// GlobalGeneric looks up the value of a global generic flag, returns nil if no
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// generic flag exists
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func (c *Context) GlobalGeneric(name string) interface{} {
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	if fs := lookupGlobalFlagSet(name, c); fs != nil {
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		return lookupGeneric(name, fs)
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	}
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	return nil
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}
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// NumFlags returns the number of flags set
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func (c *Context) NumFlags() int {
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	return c.flagSet.NFlag()
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}
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// Set sets a context flag to a value.
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func (c *Context) Set(name, value string) error {
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	return c.flagSet.Set(name, value)
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}
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// GlobalSet sets a context flag to a value on the global flagset
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func (c *Context) GlobalSet(name, value string) error {
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	return globalContext(c).flagSet.Set(name, value)
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}
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// IsSet determines if the flag was actually set
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func (c *Context) IsSet(name string) bool {
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	if c.setFlags == nil {
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		c.setFlags = make(map[string]bool)
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		c.flagSet.Visit(func(f *flag.Flag) {
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			c.setFlags[f.Name] = true
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		})
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	}
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	return c.setFlags[name] == true
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}
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// GlobalIsSet determines if the global flag was actually set
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func (c *Context) GlobalIsSet(name string) bool {
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	if c.globalSetFlags == nil {
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		c.globalSetFlags = make(map[string]bool)
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		ctx := c
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		if ctx.parentContext != nil {
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			ctx = ctx.parentContext
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		}
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		for ; ctx != nil && c.globalSetFlags[name] == false; ctx = ctx.parentContext {
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			ctx.flagSet.Visit(func(f *flag.Flag) {
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				c.globalSetFlags[f.Name] = true
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			})
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		}
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	}
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	return c.globalSetFlags[name]
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}
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// FlagNames returns a slice of flag names used in this context.
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func (c *Context) FlagNames() (names []string) {
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	for _, flag := range c.Command.Flags {
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		name := strings.Split(flag.GetName(), ",")[0]
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		if name == "help" {
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			continue
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		}
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		names = append(names, name)
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	}
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	return
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}
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// GlobalFlagNames returns a slice of global flag names used by the app.
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func (c *Context) GlobalFlagNames() (names []string) {
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	for _, flag := range c.App.Flags {
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		name := strings.Split(flag.GetName(), ",")[0]
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		if name == "help" || name == "version" {
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			continue
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		}
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		names = append(names, name)
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	}
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	return
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}
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// Parent returns the parent context, if any
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func (c *Context) Parent() *Context {
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	return c.parentContext
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}
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// Args contains apps console arguments
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type Args []string
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// Args returns the command line arguments associated with the context.
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func (c *Context) Args() Args {
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	args := Args(c.flagSet.Args())
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	return args
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}
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// NArg returns the number of the command line arguments.
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func (c *Context) NArg() int {
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	return len(c.Args())
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}
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// Get returns the nth argument, or else a blank string
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func (a Args) Get(n int) string {
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	if len(a) > n {
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		return a[n]
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	}
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	return ""
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}
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// First returns the first argument, or else a blank string
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func (a Args) First() string {
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	return a.Get(0)
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}
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// Tail returns the rest of the arguments (not the first one)
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// or else an empty string slice
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func (a Args) Tail() []string {
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	if len(a) >= 2 {
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		return []string(a)[1:]
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	}
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	return []string{}
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}
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// Present checks if there are any arguments present
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func (a Args) Present() bool {
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	return len(a) != 0
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}
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// Swap swaps arguments at the given indexes
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func (a Args) Swap(from, to int) error {
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	if from >= len(a) || to >= len(a) {
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		return errors.New("index out of range")
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	}
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	a[from], a[to] = a[to], a[from]
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	return nil
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}
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func globalContext(ctx *Context) *Context {
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	if ctx == nil {
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		return nil
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	}
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	for {
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		if ctx.parentContext == nil {
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			return ctx
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		}
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		ctx = ctx.parentContext
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	}
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}
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func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
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	if ctx.parentContext != nil {
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		ctx = ctx.parentContext
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	}
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	for ; ctx != nil; ctx = ctx.parentContext {
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		if f := ctx.flagSet.Lookup(name); f != nil {
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			return ctx.flagSet
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		}
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	}
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	return nil
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}
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func lookupInt(name string, set *flag.FlagSet) int {
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	f := set.Lookup(name)
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	if f != nil {
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		val, err := strconv.ParseInt(f.Value.String(), 0, 64)
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		if err != nil {
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			return 0
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		}
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		return int(val)
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	}
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	return 0
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}
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func lookupInt64(name string, set *flag.FlagSet) int64 {
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	f := set.Lookup(name)
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	if f != nil {
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		val, err := strconv.ParseInt(f.Value.String(), 0, 64)
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		if err != nil {
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			return 0
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		}
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		return val
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	}
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	return 0
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}
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func lookupUint(name string, set *flag.FlagSet) uint {
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	f := set.Lookup(name)
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	if f != nil {
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		val, err := strconv.ParseUint(f.Value.String(), 0, 64)
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		if err != nil {
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			return 0
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		}
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		return uint(val)
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	}
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	return 0
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}
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func lookupUint64(name string, set *flag.FlagSet) uint64 {
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	f := set.Lookup(name)
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	if f != nil {
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		val, err := strconv.ParseUint(f.Value.String(), 0, 64)
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		if err != nil {
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			return 0
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		}
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		return val
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	}
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	return 0
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}
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func lookupDuration(name string, set *flag.FlagSet) time.Duration {
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	f := set.Lookup(name)
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	if f != nil {
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		val, err := time.ParseDuration(f.Value.String())
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		if err == nil {
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			return val
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		}
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	}
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	return 0
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}
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func lookupFloat64(name string, set *flag.FlagSet) float64 {
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	f := set.Lookup(name)
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	if f != nil {
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		val, err := strconv.ParseFloat(f.Value.String(), 64)
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		if err != nil {
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			return 0
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		}
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		return val
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	}
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	return 0
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}
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func lookupString(name string, set *flag.FlagSet) string {
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	f := set.Lookup(name)
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	if f != nil {
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		return f.Value.String()
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	}
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	return ""
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}
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func lookupStringSlice(name string, set *flag.FlagSet) []string {
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	f := set.Lookup(name)
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	if f != nil {
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		return (f.Value.(*StringSlice)).Value()
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	}
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	return nil
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}
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func lookupIntSlice(name string, set *flag.FlagSet) []int {
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	f := set.Lookup(name)
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	if f != nil {
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		return (f.Value.(*IntSlice)).Value()
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	}
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	return nil
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}
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func lookupInt64Slice(name string, set *flag.FlagSet) []int64 {
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	f := set.Lookup(name)
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	if f != nil {
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		return (f.Value.(*Int64Slice)).Value()
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	}
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	return nil
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}
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func lookupGeneric(name string, set *flag.FlagSet) interface{} {
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	f := set.Lookup(name)
 | 
						|
	if f != nil {
 | 
						|
		return f.Value
 | 
						|
	}
 | 
						|
	return nil
 | 
						|
}
 | 
						|
 | 
						|
func lookupBool(name string, set *flag.FlagSet) bool {
 | 
						|
	f := set.Lookup(name)
 | 
						|
	if f != nil {
 | 
						|
		val, err := strconv.ParseBool(f.Value.String())
 | 
						|
		if err != nil {
 | 
						|
			return false
 | 
						|
		}
 | 
						|
		return val
 | 
						|
	}
 | 
						|
 | 
						|
	return false
 | 
						|
}
 | 
						|
 | 
						|
func lookupBoolT(name string, set *flag.FlagSet) bool {
 | 
						|
	f := set.Lookup(name)
 | 
						|
	if f != nil {
 | 
						|
		val, err := strconv.ParseBool(f.Value.String())
 | 
						|
		if err != nil {
 | 
						|
			return true
 | 
						|
		}
 | 
						|
		return val
 | 
						|
	}
 | 
						|
 | 
						|
	return false
 | 
						|
}
 | 
						|
 | 
						|
func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
 | 
						|
	switch ff.Value.(type) {
 | 
						|
	case *StringSlice:
 | 
						|
	default:
 | 
						|
		set.Set(name, ff.Value.String())
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
func normalizeFlags(flags []Flag, set *flag.FlagSet) error {
 | 
						|
	visited := make(map[string]bool)
 | 
						|
	set.Visit(func(f *flag.Flag) {
 | 
						|
		visited[f.Name] = true
 | 
						|
	})
 | 
						|
	for _, f := range flags {
 | 
						|
		parts := strings.Split(f.GetName(), ",")
 | 
						|
		if len(parts) == 1 {
 | 
						|
			continue
 | 
						|
		}
 | 
						|
		var ff *flag.Flag
 | 
						|
		for _, name := range parts {
 | 
						|
			name = strings.Trim(name, " ")
 | 
						|
			if visited[name] {
 | 
						|
				if ff != nil {
 | 
						|
					return errors.New("Cannot use two forms of the same flag: " + name + " " + ff.Name)
 | 
						|
				}
 | 
						|
				ff = set.Lookup(name)
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if ff == nil {
 | 
						|
			continue
 | 
						|
		}
 | 
						|
		for _, name := range parts {
 | 
						|
			name = strings.Trim(name, " ")
 | 
						|
			if !visited[name] {
 | 
						|
				copyFlag(name, ff, set)
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return nil
 | 
						|
}
 |