fix: merge environments before loadValuesEntries
Signed-off-by: Vincent Chenal <vincent.chenal@protonmail.com>
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e627c7b29a
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@ -278,7 +278,11 @@ func (c *StateCreator) loadEnvValues(st *HelmState, name string, failOnMissingEn
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valuesFiles = append(valuesFiles, f)
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}
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envValuesEntries := append(valuesFiles, envSpec.Values...)
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valuesVals, err = st.loadValuesEntries(envSpec.MissingFileHandler, envValuesEntries, c.remote, ctxEnv, name)
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loadValuesEntriesEnv, err := ctxEnv.Merge(overrode)
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if err != nil {
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return nil, err
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}
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valuesVals, err = st.loadValuesEntries(envSpec.MissingFileHandler, envValuesEntries, c.remote, loadValuesEntriesEnv, name)
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if err != nil {
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return nil, err
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}
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