Files
bambuddy/frontend/src/components/filamentSwatchHelpers.ts
T
Seb 14919a80a5 Merge pull request #1440 from Person2099/fix/filament-override-ams-mapping-dispatch
fix: compute AMS mapping from force-colour overrides when 3MF reqs unavailable
2026-05-20 11:25:45 +02:00

273 lines
12 KiB
TypeScript

import { hash_fnv1a32, random_mulberry32 } from '../utils/random';
/* Enhanced filament-colour rendering helpers (#1154).
*
* Pure (non-component) exports that drive `<FilamentSwatch>` and any caller
* that needs the same composed background as a CSS string. Lives in its own
* file so `FilamentSwatch.tsx` can stay component-only and satisfy the
* `react-refresh/only-export-components` ESLint rule.
*
* Inputs the swatch composes:
* 1. `rgba` — RRGGBBAA hex (the Bambu/AMS canonical form)
* 2. `extraColors` — comma-separated 6/8-char hex stops; turns the swatch
* into a gradient. Conic when either `subtype` or
* `effectType` is `multicolor`, otherwise linear.
* 3. `effectType` — visual variant. Some carry a CSS overlay (sparkle,
* wood, marble, glow, matte, silk, galaxy, metal),
* others are categorical labels only.
*
* Alpha < 0xFF on any layer is shown against a checkerboard so the user can
* actually see the transparency they configured.
*/
export type FilamentEffect =
// Surface effects with their own CSS overlay
| 'sparkle'
| 'wood'
| 'marble'
| 'glow'
| 'matte'
// Sheen / finish variants (categorical labels; some carry an overlay)
| 'silk'
| 'galaxy'
| 'rainbow'
| 'metal'
| 'translucent'
// Multi-colour structures (mostly drive the colour-layer choice)
| 'gradient'
| 'dual-color'
| 'tri-color'
| 'multicolor';
/** Intended target swatch type for effect rendering. */
export type SwatchType = 'table' | 'preview' | 'card' | 'bar' | 'groupheader';
export type EffectLayer = string | string[];
/** Presets for the different swatch types */
export const SWATCH_TYPE_PRESETS: Readonly<Record<SwatchType, {
dotCount: number;
dotScale: number;
}>> = {
table: { dotCount: 5, dotScale: 1 },
preview: { dotCount: 8, dotScale: 1.5 },
card: { dotCount: 40, dotScale: 2 },
bar: { dotCount: 20, dotScale: 2 },
groupheader: { dotCount: 80, dotScale: 2 },
};
/** Public list of all known effect/variant values, in display order. Shared
* by the spool form's ColorSection dropdown and the colour-catalog editor
* so the two stay in lockstep. Each value pairs with an i18n key under
* `inventory.colorEffect.<value>` (kebab → camel: `dualColor`/`triColor`). */
export const FILAMENT_EFFECT_OPTIONS: ReadonlyArray<{
value: '' | FilamentEffect;
labelKey: string;
}> = [
{ value: '', labelKey: 'inventory.colorEffect.none' },
// Surface effects
{ value: 'sparkle', labelKey: 'inventory.colorEffect.sparkle' },
{ value: 'wood', labelKey: 'inventory.colorEffect.wood' },
{ value: 'marble', labelKey: 'inventory.colorEffect.marble' },
{ value: 'glow', labelKey: 'inventory.colorEffect.glow' },
{ value: 'matte', labelKey: 'inventory.colorEffect.matte' },
// Sheen / finish
{ value: 'silk', labelKey: 'inventory.colorEffect.silk' },
{ value: 'galaxy', labelKey: 'inventory.colorEffect.galaxy' },
{ value: 'rainbow', labelKey: 'inventory.colorEffect.rainbow' },
{ value: 'metal', labelKey: 'inventory.colorEffect.metal' },
{ value: 'translucent', labelKey: 'inventory.colorEffect.translucent' },
// Multi-colour structures
{ value: 'gradient', labelKey: 'inventory.colorEffect.gradient' },
{ value: 'dual-color', labelKey: 'inventory.colorEffect.dualColor' },
{ value: 'tri-color', labelKey: 'inventory.colorEffect.triColor' },
{ value: 'multicolor', labelKey: 'inventory.colorEffect.multicolor' },
];
// Checkerboard pattern shown beneath the colour layer so alpha < FF is
// actually visible to the user. Kept as a pure gradient (no position/size)
// so the value parses cleanly inside `background-image:` everywhere.
//
// Density is controlled by ``CHECKERBOARD_TILE_SIZE`` applied as
// ``background-size`` on this layer specifically — without that,
// ``backgroundSize: 'cover'`` would stretch the gradient to the whole
// element and a card-sized swatch would only show 4 huge cells (#1154
// follow-up reporter feedback). Per-layer sizing is supported by every
// modern browser via comma-separated ``background-size``.
export const CHECKERBOARD_BG =
'repeating-conic-gradient(#979797 0% 25%, #f5f5f5 0% 50%)';
export const CHECKERBOARD_TILE_SIZE = '12px 12px';
/** Optional CSS overlay layer for variants that have a visual treatment.
* Variants without an entry are categorical labels only — they don't paint
* an overlay, just sit in the data. `multicolor` is special: its visual
* effect is to switch the colour layer to a conic-gradient (see
* `buildColorLayer`), not to add an overlay layer. */
export const EFFECT_OVERLAYS: Partial<
Record<FilamentEffect, (effectSeed?: number, effectSize?: SwatchType) => EffectLayer>
> = {
// Sparkle: bright flecks — positions seeded from spool color+extracolors+subtype+effectType.
// to give identical spools the same sparkle pattern while different spools get different patterns.
sparkle: (spoolSeed = 0, effectSize = 'table') => {
const rand = random_mulberry32(spoolSeed);
const preset = SWATCH_TYPE_PRESETS[effectSize] ?? SWATCH_TYPE_PRESETS.table;
const sparks: string[] = [];
for (let i = 0; i < preset.dotCount; i++) {
const x = rand.intBetween(1, 99);
const y = rand.intBetween(1, 99);
const s = rand.floatBetween(1.0, preset.dotScale);
const a = rand.floatBetween(0.65, 1.0);
sparks.push(`radial-gradient(circle at ${x}% ${y}%, rgba(255,248,220,${a}) 0 ${s/2}px, transparent ${s}px)`);
}
return sparks;
},
// Wood: subtle horizontal banding to mimic grain.
wood: () =>
'repeating-linear-gradient(90deg, ' +
'rgba(0,0,0,0.18) 0 1px, transparent 1px 6px, ' +
'rgba(0,0,0,0.08) 6px 7px, transparent 7px 12px)',
// Marble: soft diagonal swirls.
marble: () =>
'repeating-linear-gradient(135deg, rgba(255,255,255,0.18) 0 2px, transparent 2px 8px), ' +
'repeating-linear-gradient(45deg, rgba(0,0,0,0.10) 0 1px, transparent 1px 7px)',
// Glow: bright center fade — visual hint for glow-in-the-dark filaments.
glow: () =>
'radial-gradient(circle at 50% 50%, rgba(255,255,255,0.35) 0%, rgba(255,255,255,0) 70%)',
// Matte: very subtle inset shadow to flatten the highlight.
matte: () =>
'linear-gradient(180deg, rgba(0,0,0,0.10) 0%, rgba(0,0,0,0) 50%, rgba(0,0,0,0.10) 100%)',
// Silk / Galaxy: diagonal sheen to suggest the lustrous finish those
// filaments have. Galaxy uses a slightly stronger highlight.
silk: () =>
'linear-gradient(110deg, rgba(255,255,255,0) 30%, rgba(255,255,255,0.30) 50%, rgba(255,255,255,0) 70%)',
galaxy: () =>
'linear-gradient(110deg, rgba(255,255,255,0) 25%, rgba(255,255,255,0.40) 50%, rgba(255,255,255,0) 75%)',
// Metal: brushed-metal look via tight horizontal striations + soft sheen.
metal: () =>
'repeating-linear-gradient(90deg, rgba(255,255,255,0.10) 0 1px, transparent 1px 3px), ' +
'linear-gradient(180deg, rgba(255,255,255,0.18) 0%, rgba(0,0,0,0.18) 100%)',
};
/** Normalize a hex token (with or without `#`, 6 or 8 chars) → CSS hex string. */
export function toCssHex(token: string): string | null {
const t = token.trim().replace(/^#/, '');
if (t.length !== 6 && t.length !== 8) return null;
if (!/^[0-9a-fA-F]+$/.test(t)) return null;
return `#${t}`;
}
/** Parse extra_colors string into an array of CSS hex strings. */
export function parseStops(extra: string | null | undefined): string[] {
if (!extra) return [];
return extra
.split(',')
.map((s) => toCssHex(s))
.filter((s): s is string => Boolean(s));
}
/** Build the colour layer (gradient or solid) given rgba + stops + subtype/effect.
* - ``multicolor`` (subtype OR effect): conic gradient — the swatch reads as
* a colour wheel pie, distinct from a stripe.
* - ``dual-color`` / ``tri-color`` (effect): hard-split horizontal bars with
* no diagonal blend. A 2-stop Dual Color renders as left/right halves of
* distinct colour, matching the way real dual-colour spools look on the
* reel — without this, Gradient and Dual Color produced the same diagonal
* blend and were visually indistinguishable (#1154 follow-up).
* - everything else (``gradient`` and the default): a smooth 135° linear
* gradient across the stops, the original visual for blended-stop spools.
*/
export function buildColorLayer(
rgba: string | null | undefined,
stops: string[],
subtype: string | null | undefined,
effectType?: string | null,
): string {
const baseHex = rgba ? toCssHex(rgba) : null;
// No stops → solid colour (or default grey when nothing is set at all).
if (stops.length === 0) {
return `linear-gradient(${baseHex ?? '#808080'}, ${baseHex ?? '#808080'})`;
}
// With stops we ignore the single rgba and gradient across the stops.
const allStops = stops.length === 1 ? [stops[0], stops[0]] : stops;
const subtypeLower = (subtype ?? '').toLowerCase();
const effectLower = (effectType ?? '').toLowerCase();
if (subtypeLower === 'multicolor' || effectLower === 'multicolor') {
const n = allStops.length;
const segments = allStops
.map((c, i) => {
const start = ((i / n) * 360).toFixed(3);
const end = (((i + 1) / n) * 360).toFixed(3);
return `${c} ${start}deg ${end}deg`;
})
.join(', ');
return `conic-gradient(from 0deg, ${segments})`;
}
if (effectLower === 'dual-color' || effectLower === 'tri-color') {
// Equal-width hard-split bars: each stop occupies its own contiguous
// segment with no blend across the boundary. CSS double-position stops
// (``c X% Y%``) collapse the transition zone to zero so the colour
// change is a hard vertical line rather than a diagonal smear.
const n = allStops.length;
const segments = allStops
.map((c, i) => {
const start = ((i / n) * 100).toFixed(3);
const end = (((i + 1) / n) * 100).toFixed(3);
return `${c} ${start}% ${end}%`;
})
.join(', ');
return `linear-gradient(to right, ${segments})`;
}
return `linear-gradient(135deg, ${allStops.join(', ')})`;
}
/** Resolve the CSS overlay string for an effect key. */
export function resolveEffectOverlay(
effectKey: string,
effectSize: SwatchType,
effectSeed?: number,
): EffectLayer | null {
const fn = EFFECT_OVERLAYS[effectKey as FilamentEffect];
return fn ? fn(effectSeed, effectSize) : null;
}
/** Public helper: produce a CSS background-image value (list of layered
* <image>s) for a filament, for callers that want to paint a banner or
* large area instead of using the swatch element. Returns a
* ``CSSProperties``-compatible object with ``backgroundImage`` and
* ``backgroundSize`` so the checkerboard underlayer keeps a fixed tile
* density regardless of element size — without per-layer sizing, a
* card-sized banner only shows 4 huge checker cells.
*/
export function buildFilamentBackground(opts: {
effectSize: SwatchType;
rgba?: string | null;
extraColors?: string | null;
effectType?: FilamentEffect | string | null;
subtype?: string | null;
}): { backgroundImage: string; backgroundSize: string } {
const stops = parseStops(opts.extraColors);
const colorLayer = buildColorLayer(opts.rgba, stops, opts.subtype, opts.effectType);
const effectSeed = hash_fnv1a32(opts.rgba, opts.extraColors, opts.subtype, opts.effectType);
const effectLayer =
typeof opts.effectType === 'string'
? resolveEffectOverlay(opts.effectType, opts.effectSize, effectSeed)
: null;
// Layer order (top → bottom): effect overlay → colour layer → checkerboard.
// Per-layer background-size: 'cover' on the painted layers (so they fill
// the element) and the fixed tile size on the checkerboard so the cell
// count scales with the element rather than the element scaling the cells.
const layers: { image: string; size: string }[] = [];
if (effectLayer) {
const effectImages = Array.isArray(effectLayer) ? effectLayer : [effectLayer];
effectImages.forEach((image) => {
layers.push({ image, size: 'cover' });
});
}
layers.push({ image: colorLayer, size: 'cover' });
layers.push({ image: CHECKERBOARD_BG, size: CHECKERBOARD_TILE_SIZE });
return {
backgroundImage: layers.map((l) => l.image).join(', '),
backgroundSize: layers.map((l) => l.size).join(', '),
};
}