Files
bambuddy/frontend/src/components/ModelViewer.tsx
T
2025-11-28 10:23:59 +01:00

516 lines
17 KiB
TypeScript

import { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
import JSZip from 'jszip';
import { Loader2, RotateCcw, ZoomIn, ZoomOut } from 'lucide-react';
import { Button } from './Button';
interface BuildVolume {
x: number;
y: number;
z: number;
}
interface ModelViewerProps {
url: string;
buildVolume?: BuildVolume;
className?: string;
}
interface MeshData {
vertices: number[];
triangles: number[];
}
interface ObjectData {
id: string;
meshes: MeshData[];
}
interface BuildItem {
objectId: string;
transform: THREE.Matrix4;
}
// Parse 3MF transform - keep in 3MF coordinate space (Z-up)
function parseTransform3MF(transformStr: string | null): THREE.Matrix4 {
const matrix = new THREE.Matrix4();
if (!transformStr) {
return matrix; // Identity matrix
}
// 3MF transform is a 3x4 affine matrix in row-major order:
// "m00 m01 m02 m10 m11 m12 m20 m21 m22 m30 m31 m32"
// Where (m30, m31, m32) is the translation vector
const values = transformStr.trim().split(/\s+/).map(parseFloat);
if (values.length >= 12) {
// Three.js Matrix4.set takes row-major order arguments:
// set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44)
// 3MF row-major: m00, m01, m02, m10, m11, m12, m20, m21, m22, m30, m31, m32
matrix.set(
values[0], values[1], values[2], values[9], // m00, m01, m02, tx
values[3], values[4], values[5], values[10], // m10, m11, m12, ty
values[6], values[7], values[8], values[11], // m20, m21, m22, tz
0, 0, 0, 1
);
}
return matrix;
}
// Alias for backwards compatibility
const parseTransform = parseTransform3MF;
async function parseMeshFromDoc(doc: Document): Promise<MeshData[]> {
const meshes: MeshData[] = [];
const meshElements = doc.getElementsByTagName('mesh');
for (let j = 0; j < meshElements.length; j++) {
const meshEl = meshElements[j];
const vertices: number[] = [];
const triangles: number[] = [];
const vertexElements = meshEl.getElementsByTagName('vertex');
for (let k = 0; k < vertexElements.length; k++) {
const v = vertexElements[k];
vertices.push(
parseFloat(v.getAttribute('x') || '0'),
parseFloat(v.getAttribute('y') || '0'),
parseFloat(v.getAttribute('z') || '0')
);
}
const triangleElements = meshEl.getElementsByTagName('triangle');
for (let k = 0; k < triangleElements.length; k++) {
const t = triangleElements[k];
triangles.push(
parseInt(t.getAttribute('v1') || '0'),
parseInt(t.getAttribute('v2') || '0'),
parseInt(t.getAttribute('v3') || '0')
);
}
if (vertices.length > 0 && triangles.length > 0) {
meshes.push({ vertices, triangles });
}
}
return meshes;
}
async function parse3MF(arrayBuffer: ArrayBuffer): Promise<{ objects: Map<string, ObjectData>; buildItems: BuildItem[] }> {
const zip = await JSZip.loadAsync(arrayBuffer);
const objects = new Map<string, ObjectData>();
const buildItems: BuildItem[] = [];
const parser = new DOMParser();
// Helper to load and parse a model file from the zip
async function loadModelFile(path: string): Promise<Document | null> {
// Normalize path (remove leading slash)
const normalizedPath = path.startsWith('/') ? path.slice(1) : path;
const file = zip.files[normalizedPath];
if (!file) return null;
const content = await file.async('string');
return parser.parseFromString(content, 'application/xml');
}
// Find the main 3D model file
const mainModelPath = Object.keys(zip.files).find(
(name) => name === '3D/3dmodel.model' || name.endsWith('/3dmodel.model')
);
if (!mainModelPath) {
// Fallback: try to find any .model file
const anyModelPath = Object.keys(zip.files).find((name) => name.endsWith('.model'));
if (anyModelPath) {
const doc = await loadModelFile(anyModelPath);
if (doc) {
const meshes = await parseMeshFromDoc(doc);
if (meshes.length > 0) {
objects.set('1', { id: '1', meshes });
}
}
}
return { objects, buildItems };
}
const mainDoc = await loadModelFile(mainModelPath);
if (!mainDoc) return { objects, buildItems };
// Parse objects - Bambu Studio uses components to reference external files
const objectElements = mainDoc.getElementsByTagName('object');
for (let i = 0; i < objectElements.length; i++) {
const objEl = objectElements[i];
const objectId = objEl.getAttribute('id');
if (!objectId) continue;
const meshes: MeshData[] = [];
// Check for direct mesh in this object
const objMeshElements = objEl.getElementsByTagName('mesh');
for (let j = 0; j < objMeshElements.length; j++) {
const meshEl = objMeshElements[j];
const vertices: number[] = [];
const triangles: number[] = [];
const vertexElements = meshEl.getElementsByTagName('vertex');
for (let k = 0; k < vertexElements.length; k++) {
const v = vertexElements[k];
vertices.push(
parseFloat(v.getAttribute('x') || '0'),
parseFloat(v.getAttribute('y') || '0'),
parseFloat(v.getAttribute('z') || '0')
);
}
const triangleElements = meshEl.getElementsByTagName('triangle');
for (let k = 0; k < triangleElements.length; k++) {
const t = triangleElements[k];
triangles.push(
parseInt(t.getAttribute('v1') || '0'),
parseInt(t.getAttribute('v2') || '0'),
parseInt(t.getAttribute('v3') || '0')
);
}
if (vertices.length > 0 && triangles.length > 0) {
meshes.push({ vertices, triangles });
}
}
// Check for component references (Bambu Studio style)
const componentElements = objEl.getElementsByTagName('component');
for (let j = 0; j < componentElements.length; j++) {
const compEl = componentElements[j];
// p:path attribute contains the external file reference
const extPath = compEl.getAttribute('p:path') || compEl.getAttributeNS('http://schemas.microsoft.com/3dmanufacturing/production/2015/06', 'path');
if (extPath) {
const extDoc = await loadModelFile(extPath);
if (extDoc) {
const extMeshes = await parseMeshFromDoc(extDoc);
// Apply component transform if present
const compTransformStr = compEl.getAttribute('transform');
const compTransform = parseTransform(compTransformStr);
for (const mesh of extMeshes) {
if (compTransformStr) {
// Apply transform to vertices (in 3MF coordinate space, before Y/Z swap)
const transformedVertices: number[] = [];
for (let k = 0; k < mesh.vertices.length; k += 3) {
const v = new THREE.Vector3(mesh.vertices[k], mesh.vertices[k + 1], mesh.vertices[k + 2]);
v.applyMatrix4(compTransform);
transformedVertices.push(v.x, v.y, v.z);
}
meshes.push({ vertices: transformedVertices, triangles: mesh.triangles });
} else {
meshes.push(mesh);
}
}
}
}
}
if (meshes.length > 0) {
objects.set(objectId, { id: objectId, meshes });
}
}
// Parse build items (placement on build plate)
const buildElements = mainDoc.getElementsByTagName('build');
if (buildElements.length > 0) {
const itemElements = buildElements[0].getElementsByTagName('item');
for (let i = 0; i < itemElements.length; i++) {
const itemEl = itemElements[i];
const objectId = itemEl.getAttribute('objectid');
if (!objectId) continue;
const transform = parseTransform(itemEl.getAttribute('transform'));
buildItems.push({ objectId, transform });
}
}
return { objects, buildItems };
}
function createGeometryFromMesh(mesh: MeshData): THREE.BufferGeometry {
const geometry = new THREE.BufferGeometry();
// Convert from 3MF Z-up to Three.js Y-up coordinate system
// 3MF: X right, Y back, Z up -> Three.js: X right, Y up, Z forward
const positions = new Float32Array(mesh.vertices.length);
for (let i = 0; i < mesh.vertices.length; i += 3) {
positions[i] = mesh.vertices[i]; // X stays X
positions[i + 1] = mesh.vertices[i + 2]; // Y becomes Z (up)
positions[i + 2] = mesh.vertices[i + 1]; // Z becomes Y
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setIndex(mesh.triangles);
// Compute normals
geometry.computeVertexNormals();
return geometry;
}
export function ModelViewer({ url, buildVolume = { x: 256, y: 256, z: 256 }, className = '' }: ModelViewerProps) {
const containerRef = useRef<HTMLDivElement>(null);
const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
const sceneRef = useRef<THREE.Scene | null>(null);
const cameraRef = useRef<THREE.PerspectiveCamera | null>(null);
const controlsRef = useRef<OrbitControls | null>(null);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
useEffect(() => {
if (!containerRef.current) return;
const container = containerRef.current;
const width = container.clientWidth;
const height = container.clientHeight;
// Scene
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x1a1a1a);
sceneRef.current = scene;
// Camera
const camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.set(150, 150, 150);
cameraRef.current = camera;
// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
rendererRef.current = renderer;
// Controls
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controlsRef.current = controls;
// Lights
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(100, 100, 100);
scene.add(directionalLight);
const directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.4);
directionalLight2.position.set(-100, 50, -100);
scene.add(directionalLight2);
// Grid - use the larger dimension for the grid size
const gridSize = Math.max(buildVolume.x, buildVolume.y);
const gridDivisions = Math.ceil(gridSize / 16);
const gridHelper = new THREE.GridHelper(gridSize, gridDivisions, 0x444444, 0x333333);
scene.add(gridHelper);
// Build plate indicator
const plateGeometry = new THREE.PlaneGeometry(buildVolume.x, buildVolume.y);
const plateMaterial = new THREE.MeshBasicMaterial({
color: 0x00ae42,
transparent: true,
opacity: 0.15,
side: THREE.DoubleSide,
});
const plate = new THREE.Mesh(plateGeometry, plateMaterial);
plate.rotation.x = -Math.PI / 2;
plate.position.y = -0.5; // Slightly below Y=0 so models sit on top
scene.add(plate);
// Animation loop - keep it simple for reliability
let animationId: number;
const animate = () => {
animationId = requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
};
animate();
// Load 3MF
fetch(url)
.then((res) => {
if (!res.ok) throw new Error('Failed to load file');
return res.arrayBuffer();
})
.then(parse3MF)
.then(({ objects, buildItems }) => {
if (objects.size === 0) {
throw new Error('No meshes found in 3MF file');
}
const material = new THREE.MeshPhongMaterial({
color: 0x00ae42,
shininess: 30,
flatShading: false,
});
const group = new THREE.Group();
const allGeometries: THREE.BufferGeometry[] = [];
// If we have build items, use them for positioning
if (buildItems.length > 0) {
for (const item of buildItems) {
const objectData = objects.get(item.objectId);
if (!objectData) continue;
for (const meshData of objectData.meshes) {
// Apply build transform to vertices in 3MF space BEFORE coordinate conversion
const transformedVertices: number[] = [];
for (let k = 0; k < meshData.vertices.length; k += 3) {
const v = new THREE.Vector3(
meshData.vertices[k],
meshData.vertices[k + 1],
meshData.vertices[k + 2]
);
v.applyMatrix4(item.transform);
transformedVertices.push(v.x, v.y, v.z);
}
// Now create geometry with coordinate conversion
const geometry = createGeometryFromMesh({
vertices: transformedVertices,
triangles: meshData.triangles,
});
allGeometries.push(geometry);
}
}
} else {
// Fallback: just add all objects without transforms
for (const objectData of objects.values()) {
for (const meshData of objectData.meshes) {
const geometry = createGeometryFromMesh(meshData);
allGeometries.push(geometry);
}
}
}
// Merge all geometries into one for better performance
if (allGeometries.length > 0) {
const mergedGeometry = allGeometries.length === 1
? allGeometries[0]
: mergeGeometries(allGeometries, false);
if (mergedGeometry) {
const mesh = new THREE.Mesh(mergedGeometry, material);
group.add(mesh);
}
// Dispose individual geometries if merged
if (allGeometries.length > 1) {
for (const geom of allGeometries) {
geom.dispose();
}
}
}
// Get bounding box to position model
const box = new THREE.Box3().setFromObject(group);
const center = box.getCenter(new THREE.Vector3());
// Always place models on the build plate (Y=0)
group.position.y = -box.min.y;
// For models without build transforms, also center X/Z
if (buildItems.length === 0) {
group.position.x = -center.x;
group.position.z = -center.z;
}
scene.add(group);
// Recalculate bounding box after positioning
const finalBox = new THREE.Box3().setFromObject(group);
const finalCenter = finalBox.getCenter(new THREE.Vector3());
const finalSize = finalBox.getSize(new THREE.Vector3());
// Adjust camera to fit model
const maxDim = Math.max(finalSize.x, finalSize.y, finalSize.z);
const cameraDistance = maxDim * 1.8;
camera.position.set(
finalCenter.x + cameraDistance * 0.7,
finalCenter.y + cameraDistance * 0.5,
finalCenter.z + cameraDistance * 0.7
);
controls.target.copy(finalCenter);
controls.update();
setLoading(false);
})
.catch((err) => {
setError(err.message);
setLoading(false);
});
// Handle resize
const handleResize = () => {
if (!container) return;
const w = container.clientWidth;
const h = container.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
};
window.addEventListener('resize', handleResize);
return () => {
window.removeEventListener('resize', handleResize);
cancelAnimationFrame(animationId);
controls.dispose();
renderer.dispose();
container.removeChild(renderer.domElement);
};
}, [url, buildVolume]);
const resetView = () => {
if (cameraRef.current && controlsRef.current) {
cameraRef.current.position.set(150, 150, 150);
controlsRef.current.target.set(0, 50, 0);
controlsRef.current.update();
}
};
const zoom = (factor: number) => {
if (cameraRef.current) {
cameraRef.current.position.multiplyScalar(factor);
}
};
return (
<div className={`relative ${className}`}>
<div ref={containerRef} className="w-full h-full min-h-[400px]" />
{loading && (
<div className="absolute inset-0 flex items-center justify-center bg-bambu-dark/80">
<Loader2 className="w-8 h-8 text-bambu-green animate-spin" />
</div>
)}
{error && (
<div className="absolute inset-0 flex items-center justify-center bg-bambu-dark/80">
<p className="text-red-400">{error}</p>
</div>
)}
{!loading && !error && (
<div className="absolute bottom-4 right-4 flex gap-2">
<Button variant="secondary" size="sm" onClick={() => zoom(0.8)}>
<ZoomIn className="w-4 h-4" />
</Button>
<Button variant="secondary" size="sm" onClick={() => zoom(1.25)}>
<ZoomOut className="w-4 h-4" />
</Button>
<Button variant="secondary" size="sm" onClick={resetView}>
<RotateCcw className="w-4 h-4" />
</Button>
</div>
)}
</div>
);
}