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bambuddy/spoolbuddy/install/generate_splash.py
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2026-03-27 09:27:47 +01:00

225 lines
7.6 KiB
Python

#!/usr/bin/env python3
"""Generate a polished SpoolBuddy boot splash image (1024x600).
Uses the SpoolBuddy logo with baked-in glow, radial gradient background,
subtle light rays, and vignette effects for a premium kiosk boot screen.
Usage:
python3 generate_splash.py [output_path]
Requires: Pillow (pip install Pillow)
"""
import math
import os
import sys
from PIL import Image, ImageDraw, ImageFilter
# --- Configuration ---
WIDTH, HEIGHT = 1024, 600
BG_CENTER = (55, 55, 55) # Notably lighter center
BG_EDGE = (2, 2, 2) # Nearly black edges
ACCENT = (0, 200, 75) # Brighter SpoolBuddy green
ACCENT_GLOW = (0, 255, 100) # Vivid glow core
LOGO_SCALE = 0.50 # Scale logo to 50% of canvas width
GLOW_RADIUS = 160 # Very wide glow spread
VIGNETTE_STRENGTH = 0.85 # Heavy edge darkening
RAY_COUNT = 32 # More radial light rays
RAY_OPACITY = 50 # Clearly visible rays (0-255)
def radial_gradient(size, center_color, edge_color):
"""Create a radial gradient from center to edges."""
w, h = size
img = Image.new("RGB", size)
pixels = img.load()
cx, cy = w // 2, h // 2
max_dist = math.sqrt(cx**2 + cy**2)
for y in range(h):
for x in range(w):
dist = math.sqrt((x - cx) ** 2 + (y - cy) ** 2)
t = min(dist / max_dist, 1.0)
# Ease-out curve for smoother falloff
t = t * t
r = int(center_color[0] + (edge_color[0] - center_color[0]) * t)
g = int(center_color[1] + (edge_color[1] - center_color[1]) * t)
b = int(center_color[2] + (edge_color[2] - center_color[2]) * t)
pixels[x, y] = (r, g, b)
return img
def create_light_rays(size, num_rays, opacity):
"""Create subtle radial light rays emanating from center."""
w, h = size
rays = Image.new("RGBA", size, (0, 0, 0, 0))
draw = ImageDraw.Draw(rays)
cx, cy = w // 2, h // 2
max_radius = int(math.sqrt(cx**2 + cy**2)) + 50
for i in range(num_rays):
angle = (2 * math.pi * i) / num_rays
# Vary ray width slightly for organic feel
half_width = math.radians(1.5 + (i % 3) * 0.5)
a1 = angle - half_width
a2 = angle + half_width
points = [
(cx, cy),
(cx + int(max_radius * math.cos(a1)), cy + int(max_radius * math.sin(a1))),
(cx + int(max_radius * math.cos(a2)), cy + int(max_radius * math.sin(a2))),
]
# Green-tinted rays
draw.polygon(points, fill=(ACCENT[0], ACCENT[1], ACCENT[2], opacity))
# Heavy blur to make rays soft and diffuse
rays = rays.filter(ImageFilter.GaussianBlur(radius=30))
return rays
def create_vignette(size, strength):
"""Create a vignette (edge darkening) mask."""
w, h = size
vignette = Image.new("L", size, 255)
pixels = vignette.load()
cx, cy = w / 2, h / 2
max_dist = math.sqrt(cx**2 + cy**2)
for y in range(h):
for x in range(w):
dist = math.sqrt((x - cx) ** 2 + (y - cy) ** 2)
t = dist / max_dist
# Ramp darkening from ~40% radius outward
fade = max(0, (t - 0.4) / 0.6)
fade = fade * fade # Quadratic ease
val = int(255 * (1 - fade * strength))
pixels[x, y] = max(0, val)
return vignette
def create_glow(logo_img, color, radius, intensity=1.5):
"""Create a colored glow effect from a logo's alpha channel."""
# Extract alpha as the glow shape
if logo_img.mode != "RGBA":
return Image.new("RGBA", logo_img.size, (0, 0, 0, 0))
alpha = logo_img.split()[3]
# Create colored version of the alpha shape
glow = Image.new("RGBA", logo_img.size, (0, 0, 0, 0))
glow_pixels = glow.load()
alpha_pixels = alpha.load()
for y in range(logo_img.height):
for x in range(logo_img.width):
a = alpha_pixels[x, y]
if a > 0:
boosted = min(255, int(a * intensity))
glow_pixels[x, y] = (color[0], color[1], color[2], boosted)
# Blur to create the glow spread
glow = glow.filter(ImageFilter.GaussianBlur(radius=radius))
return glow
def generate_splash(output_path):
"""Generate the final splash image."""
print(f"Generating {WIDTH}x{HEIGHT} splash image...")
# 1. Radial gradient background
print(" Creating radial gradient background...")
canvas = radial_gradient((WIDTH, HEIGHT), BG_CENTER, BG_EDGE)
# 2. Light rays
print(" Adding light rays...")
rays = create_light_rays((WIDTH, HEIGHT), RAY_COUNT, RAY_OPACITY)
canvas.paste(
Image.alpha_composite(
Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0)),
rays,
),
(0, 0),
rays,
)
# 3. Load and scale logo
print(" Loading SpoolBuddy logo...")
script_dir = os.path.dirname(os.path.abspath(__file__))
logo_paths = [
os.path.join(script_dir, "..", "..", "frontend", "public", "spoolbuddy_logo_dark.png"),
os.path.join(script_dir, "..", "..", "frontend", "public", "img", "spoolbuddy_logo_dark.png"),
]
logo = None
for p in logo_paths:
resolved = os.path.normpath(p)
if os.path.exists(resolved):
logo = Image.open(resolved).convert("RGBA")
print(f" Loaded logo from {resolved}")
break
if logo is None:
print(" ERROR: Could not find spoolbuddy_logo_dark.png")
sys.exit(1)
# Scale logo to target width
target_w = int(WIDTH * LOGO_SCALE)
scale = target_w / logo.width
target_h = int(logo.height * scale)
logo = logo.resize((target_w, target_h), Image.LANCZOS)
# Center position (shift up slightly for visual balance)
logo_x = (WIDTH - target_w) // 2
logo_y = (HEIGHT - target_h) // 2 - 10
# 4. Glow behind logo (two layers: wide diffuse + tight bright)
print(" Rendering glow effects...")
# Wide diffuse glow — very prominent
glow_wide = create_glow(logo, ACCENT, radius=GLOW_RADIUS, intensity=3.0)
glow_canvas = Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0))
glow_canvas.paste(glow_wide, (logo_x, logo_y), glow_wide)
canvas = Image.alpha_composite(canvas.convert("RGBA"), glow_canvas)
# Medium glow layer for extra punch
glow_mid = create_glow(logo, ACCENT_GLOW, radius=GLOW_RADIUS // 2, intensity=2.5)
glow_canvas_mid = Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0))
glow_canvas_mid.paste(glow_mid, (logo_x, logo_y), glow_mid)
canvas = Image.alpha_composite(canvas, glow_canvas_mid)
# Tighter bright glow core
glow_tight = create_glow(logo, ACCENT_GLOW, radius=GLOW_RADIUS // 4, intensity=2.0)
glow_canvas2 = Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0))
glow_canvas2.paste(glow_tight, (logo_x, logo_y), glow_tight)
canvas = Image.alpha_composite(canvas, glow_canvas2)
# 5. Composite logo on top
print(" Compositing logo...")
canvas.paste(logo, (logo_x, logo_y), logo)
# 6. Apply vignette
print(" Applying vignette...")
vignette = create_vignette((WIDTH, HEIGHT), VIGNETTE_STRENGTH)
canvas_rgb = canvas.convert("RGB")
# Multiply canvas by vignette mask
r, g, b = canvas_rgb.split()
r = Image.composite(r, Image.new("L", (WIDTH, HEIGHT), 0), vignette)
g = Image.composite(g, Image.new("L", (WIDTH, HEIGHT), 0), vignette)
b = Image.composite(b, Image.new("L", (WIDTH, HEIGHT), 0), vignette)
canvas = Image.merge("RGB", (r, g, b))
# 7. Save
canvas.save(output_path, "PNG", optimize=True)
file_size = os.path.getsize(output_path) / 1024
print(f" Saved to {output_path} ({file_size:.0f} KB)")
if __name__ == "__main__":
out = sys.argv[1] if len(sys.argv) > 1 else os.path.join(os.path.dirname(os.path.abspath(__file__)), "splash.png")
generate_splash(out)