Files
bambuddy/frontend
maziggy 61a6ed1f20 Move Camera View Mode from Settings onto the camera button
Whether a camera opened in its own browser window or as a floating
overlay was one dropdown in Settings > General > Camera, applied to every
camera on the install. Deciding per printer meant leaving the Printers
page, changing the setting, coming back, opening the camera, and going
back again to undo it -- five steps for a choice you make while looking
at the printer you want to watch.

The camera button on the printer card is now a split control. The icon
opens the camera whichever way you opened the last one; the caret beside
it offers both modes, and picking one opens the camera that way as well
as making it the mode the icon uses from then on. A menu that only
changed a preference would have left the user a second click to do the
thing they had already asked for. The mode in effect is ticked.

The choice lives in the user's own browser, so two people watching the
same farm can each have the view they want. camera_view_mode survives as
the default a browser that has never chosen starts from, and is written
back when the user holds settings:update. The local value wins on read:
someone below that permission cannot write theirs back, and a preference
that silently reverted on the next render would be worse than none.

Two things were consolidated on the way through. The popup-opening code
-- saved geometry, and deliberately no noopener so the browser copies
sessionStorage and its auth token into the new window -- was duplicated
between the printer card and the Cam Wall tile handler; it is now
utils/camera, with the geometry parse wrapped so a corrupt
cameraWindowState falls back to defaults instead of throwing, which
neither copy did. The Cam Wall follows the same remembered mode, since a
tile has no room for a split button of its own.

The effect that force-closed every open overlay when the setting flipped
to window is gone. It made sense for a global switch; with the choice
made per click, closing viewers someone deliberately opened does not.

No new locale strings: the four the settings control used are reused as
the menu's labels and tooltips and the caret's own label, so all 13
locales stay in parity untouched.
2026-08-16 13:43:15 +02:00
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React + TypeScript + Vite

This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.

Currently, two official plugins are available:

React Compiler

The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.

Expanding the ESLint configuration

If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:

export default defineConfig([
  globalIgnores(['dist']),
  {
    files: ['**/*.{ts,tsx}'],
    extends: [
      // Other configs...

      // Remove tseslint.configs.recommended and replace with this
      tseslint.configs.recommendedTypeChecked,
      // Alternatively, use this for stricter rules
      tseslint.configs.strictTypeChecked,
      // Optionally, add this for stylistic rules
      tseslint.configs.stylisticTypeChecked,

      // Other configs...
    ],
    languageOptions: {
      parserOptions: {
        project: ['./tsconfig.node.json', './tsconfig.app.json'],
        tsconfigRootDir: import.meta.dirname,
      },
      // other options...
    },
  },
])

You can also install eslint-plugin-react-x and eslint-plugin-react-dom for React-specific lint rules:

// eslint.config.js
import reactX from 'eslint-plugin-react-x'
import reactDom from 'eslint-plugin-react-dom'

export default defineConfig([
  globalIgnores(['dist']),
  {
    files: ['**/*.{ts,tsx}'],
    extends: [
      // Other configs...
      // Enable lint rules for React
      reactX.configs['recommended-typescript'],
      // Enable lint rules for React DOM
      reactDom.configs.recommended,
    ],
    languageOptions: {
      parserOptions: {
        project: ['./tsconfig.node.json', './tsconfig.app.json'],
        tsconfigRootDir: import.meta.dirname,
      },
      // other options...
    },
  },
])