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maziggy f5cdc86689 fix(queue): chain the Timeline in the scheduler's order, not queue position (issue #3043)
Turning Shortest Job First on reordered the pending list and the
scheduler, and left the Timeline drawing the pre-SJF queue for good. It
chained each swimlane's bars by queue position alone and was never told
the setting existed -- so the one view whose whole job is to say when
each print will run was the one view answering for an order the
scheduler had no intention of using.

Bars now chain in the order the scheduler will dispatch: jumped items
first, then shortest print time with an unknown duration last, then
position. The starvation guard is visible there too, so a long print
that has finally come up reads as next rather than staying buried behind
every short job on the lane.

Three surfaces claim to show queue order -- the pending list, the "if
started now" ETA, and the Timeline -- and each had its own copy of the
comparator, which is how one of them came to be missing a whole clause.
They now share one, written against the scheduler's ORDER BY.

Grouping came along with it: the pending list folded a model name down
to its first character to build a lane key, so Any X1C and Any X2D both
landed on -88 (as did Any P1S and Any P1P) and the two lanes interleaved
into a single run of rows.

Backend untouched. The scheduler was dispatching correctly the whole
time; only the drawing of it was wrong.
2026-09-07 18:56:03 +02:00

41 lines
1.8 KiB
HTML

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