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Turning Shortest Job First on reordered the pending list and the scheduler, and left the Timeline drawing the pre-SJF queue for good. It chained each swimlane's bars by queue position alone and was never told the setting existed -- so the one view whose whole job is to say when each print will run was the one view answering for an order the scheduler had no intention of using. Bars now chain in the order the scheduler will dispatch: jumped items first, then shortest print time with an unknown duration last, then position. The starvation guard is visible there too, so a long print that has finally come up reads as next rather than staying buried behind every short job on the lane. Three surfaces claim to show queue order -- the pending list, the "if started now" ETA, and the Timeline -- and each had its own copy of the comparator, which is how one of them came to be missing a whole clause. They now share one, written against the scheduler's ORDER BY. Grouping came along with it: the pending list folded a model name down to its first character to build a lane key, so Any X1C and Any X2D both landed on -88 (as did Any P1S and Any P1P) and the two lanes interleaved into a single run of rows. Backend untouched. The scheduler was dispatching correctly the whole time; only the drawing of it was wrong.