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The post-slice thumbnail loaded the sliced 3MF with trimesh, whose reader mishandles the Bambu Studio / OrcaSlicer layout: for every component that references a file in 3D/Objects/ it re-parses that file and appends all of its meshes again. N copies of a part came back as N^2 copies of its triangles, and each component carried every other part of the same file. 25 bins of 10k faces loaded as 6.4M faces; the render took 54 s and 8.4 GB on the event loop, and the server was OOM-killed. Parse the 3MF directly (lxml, entities/DTD/network off, streamed and freed element by element), walk objects, components and build items (p:path on either) with their transforms, and keep each mesh once. Decimate per unique mesh to its share of a face budget before placing instances, flip winding on mirrored placements, and skip the thumbnail above a face ceiling checked both on what decimation can reach and on what it delivered. Both slice routes run the render in a thread. The renderer uses matplotlib's Figure/Agg API instead of pyplot, whose process-global figure state let a threaded plate render and stl_thumbnail's event-loop render lay out and close each other's figures.
514 lines
21 KiB
Python
514 lines
21 KiB
Python
"""Plate thumbnail injection for sliced 3MFs.
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When the slicer CLI (Bambu Studio or OrcaSlicer in the docker sidecar)
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produces a ``.gcode.3mf`` without ``Metadata/plate_N.png``, the archive
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card has nothing to show. Both CLIs skip the plate-thumbnail render when
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invoked with ``--slice --export-3mf`` headlessly — that render is a
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GUI-side action that only fires in the desktop Studio. The
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``--export-png`` flag exists but is mutually exclusive with
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``--export-3mf`` and additionally needs a Wayland compositor in the
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container, so we can't reach it from the sidecar's current invocation
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shape.
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This module fills the gap server-side: it parses the sliced 3MF, and
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for every ``plate_N.gcode`` entry that doesn't have a matching
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``plate_N.png`` it renders one from the embedded 3D model using the
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same trimesh + matplotlib path as :mod:`backend.app.services.stl_thumbnail`,
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then injects ``Metadata/plate_N.png`` (512x512) + ``Metadata/plate_N_small.png``
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(128x128) into the zip. Best-effort: any failure (no model file,
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trimesh can't parse, matplotlib render fails) returns the input bytes
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unchanged so the slice flow itself never breaks.
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"""
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from __future__ import annotations
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import io
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import logging
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import re
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import threading
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import zipfile
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from collections import defaultdict
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from dataclasses import dataclass, field
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logger = logging.getLogger(__name__)
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# Bambu Studio's plate covers. Match the dimensions BS uses on desktop so
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# the rendered images flow through the same archive UI code paths without
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# special-casing.
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_PLATE_PNG_SIZE = 512
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_PLATE_PNG_SMALL_SIZE = 128
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# Mirror stl_thumbnail.py's palette so archive cards rendered through
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# this path are visually consistent with the rest of Bambuddy's library
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# thumbnails — same Bambu green on the same dark background.
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_BAMBU_GREEN = "#00AE42"
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_BACKGROUND_COLOR = "#1a1a1a"
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# Faces the whole plate is rendered with, every instance counted. Render cost
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# is faces, not vertices: matplotlib's Poly3DCollection slows down nonlinearly
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# past ~200k of them, and a 512x512 PNG resolves nothing finer. Roughly what
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# stl_thumbnail's 100k-vertex cap comes to on a closed mesh.
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_RENDER_FACE_BUDGET = 200_000
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# A mesh is never decimated below this, however many times it is placed, or a
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# plate of small parts renders as a field of blobs.
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_MIN_FACES_PER_MESH = 200
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# Past this many faces after decimation (a plate of thousands of parts, each
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# already at the floor above) the thumbnail is skipped. It is best-effort, and
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# the render's memory grows with every face it is handed (#3135).
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_MAX_PLACED_FACES = 1_000_000
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# Bounds on the object graph: components nest, and a file that references
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# itself, or places one part a million times, must not be walked forever.
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_MAX_COMPONENT_DEPTH = 16
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_MAX_PLACEMENTS = 20_000
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_MODEL_ROOT = "3D/3dmodel.model"
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# One plate render at a time. The slice routes run this off the event loop, and
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# a render holds the whole placed plate in memory; two slices finishing
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# together must not hold two. pyplot is NOT what this guards — the renderer
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# below never touches it (see ``_render_at_size``).
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_render_lock = threading.Lock()
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# Plate-gcode entries look like ``Metadata/plate_1.gcode``,
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# ``Metadata/plate_12.gcode`` — anything else is a md5 / json sidecar.
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_PLATE_GCODE_RE = re.compile(r"^Metadata/plate_(\d+)\.gcode$")
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def inject_plate_thumbnails_if_missing(threemf_bytes: bytes) -> bytes:
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"""Return ``threemf_bytes`` with ``plate_N.png`` injected for every
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plate that's missing one.
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No-op fast path when every plate already has a thumbnail — the input
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bytes are returned verbatim (same object identity), so the common
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case of a desktop-Studio-sliced 3MF flowing through this function
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is essentially free.
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On any failure the input bytes are returned unchanged. A missing
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thumbnail is a visual degradation; failing the slice would be worse.
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"""
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try:
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with zipfile.ZipFile(io.BytesIO(threemf_bytes), "r") as zf:
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names = set(zf.namelist())
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missing = _missing_plate_ids(names)
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if not missing:
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return threemf_bytes
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if _MODEL_ROOT not in names:
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logger.debug(
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"plate_thumbnail: sliced 3MF has no 3D/3dmodel.model — skipping (plates %s)",
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sorted(missing),
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)
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return threemf_bytes
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except (zipfile.BadZipFile, OSError) as exc:
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logger.warning("plate_thumbnail: input is not a readable zip: %s", exc)
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return threemf_bytes
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try:
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with _render_lock:
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large_png, small_png = _render_model_thumbnails(threemf_bytes)
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except Exception as exc:
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logger.warning(
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"plate_thumbnail: render failed, returning sliced 3MF without injected thumbs: %s",
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exc,
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exc_info=True,
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)
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return threemf_bytes
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if large_png is None or small_png is None:
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return threemf_bytes
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try:
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return _inject_pngs(threemf_bytes, missing, large_png, small_png)
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except (zipfile.BadZipFile, OSError) as exc:
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logger.warning("plate_thumbnail: zip re-pack failed: %s", exc)
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return threemf_bytes
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def _missing_plate_ids(names: set[str]) -> list[int]:
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"""Plate IDs that have a ``plate_N.gcode`` but no ``plate_N.png``.
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Multi-plate slices produce one gcode per plate; we render the model
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once and reuse it for every missing plate. The visual is identical
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across plates of the same model, which matches what users see today
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for desktop-Studio-sliced multi-plate projects — Studio also reuses
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the model render across plates that share geometry.
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"""
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plate_ids: list[int] = []
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for name in names:
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m = _PLATE_GCODE_RE.match(name)
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if not m:
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continue
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n = int(m.group(1))
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if f"Metadata/plate_{n}.png" not in names:
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plate_ids.append(n)
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return sorted(plate_ids)
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def _render_model_thumbnails(threemf_bytes: bytes) -> tuple[bytes | None, bytes | None]:
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"""Render an isometric view of the 3MF's model at both plate sizes.
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Returns (large, small) PNG bytes, or (None, None) if the model
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couldn't be loaded. Mirrors stl_thumbnail.py's style (Bambu green
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mesh on dark background, ~25deg elev / 45deg azim) so this output
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blends into Bambuddy's existing library/archive cards.
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"""
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# Local imports so a `import backend.app.services.plate_thumbnail` from
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# an environment without matplotlib/trimesh doesn't fail at import time —
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# the function will simply degrade to no-op via the exception branch.
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#
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# The light angle is IMPORTED rather than mirrored like the palette above.
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# "A plate card and a library thumbnail of the same model look alike" is the
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# whole reason these two renderers share a look, and a second copy of the
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# angle is exactly how that silently stops being true. A palette can afford a
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# copy; a number nobody would notice drifting cannot.
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from backend.app.services.stl_thumbnail import (
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_configure_matplotlib_cache,
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_repair_winding,
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_shade_kwargs,
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)
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_configure_matplotlib_cache()
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import trimesh
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from matplotlib.colors import LightSource
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from mpl_toolkits.mplot3d.art3d import Poly3DCollection
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with zipfile.ZipFile(io.BytesIO(threemf_bytes), "r") as zf:
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placed = _load_plate_geometry(zf, trimesh, _repair_winding)
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if placed is None:
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return None, None
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vertices, faces = placed
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bounds_min = vertices.min(axis=0)
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bounds_max = vertices.max(axis=0)
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centered = vertices - (bounds_min + bounds_max) / 2
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max_extent = (bounds_max - bounds_min).max()
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scaled = centered / max_extent if max_extent > 0 else centered
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# ndarray, not a list of lists — shading walks this to build normals, and the
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# list form is ~30x slower to construct. Paid twice per plate: once per size.
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poly3d = scaled[faces]
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# Resolved once and shared: both sizes must be lit identically or the 128px
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# card and the 512px view disagree. Empty for a mesh matplotlib cannot shade,
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# which keeps such a plate rendering flat instead of failing — see
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# ``_shade_kwargs``.
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shade_kw = _shade_kwargs(poly3d, LightSource)
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large = _render_at_size(poly3d, _PLATE_PNG_SIZE, Poly3DCollection, shade_kw)
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small = _render_at_size(poly3d, _PLATE_PNG_SMALL_SIZE, Poly3DCollection, shade_kw)
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return large, small
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@dataclass
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class _Object3MF:
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"""One ``<object>``: its own mesh, and the objects it places as components."""
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vertices: object = None # np.ndarray (n, 3) or None
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faces: object = None # np.ndarray (m, 3) or None
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# (model path or None for "same file", object id, 4x4 transform)
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components: list = field(default_factory=list)
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def _local(tag: str) -> str:
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return tag.rsplit("}", 1)[-1]
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def _transform(attr: str | None):
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"""A 3MF ``transform`` attribute as a 4x4 matrix for column vectors.
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3MF lists the 3x4 matrix row by row for ROW vectors (``m00 m01 m02 m10 ...
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m32``, the last three being the translation); transposing it gives the usual
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column-vector form. Same reading as trimesh's ``_attrib_to_transform``.
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"""
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import numpy as np
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matrix = np.eye(4)
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if attr:
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values = [float(x) for x in attr.split()]
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if len(values) == 12:
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matrix[:3, :4] = np.array(values).reshape(4, 3).T
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return matrix
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def _parse_model_file(zf: zipfile.ZipFile, path: str) -> tuple[dict[str, _Object3MF], list]:
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"""Every object in one model file, and its build items (root file only).
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Streams the file and drops each element as soon as it is read, so memory
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stays at the numbers collected rather than an XML tree — one Bambu model
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file seen in the wild is a single 163 MB mesh. lxml rather than the stdlib
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parser: ElementTree builds a Python object per vertex and took ~3x as long
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on that file. The input is untrusted, so entities, DTDs and network access
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are all off; trimesh, which this replaces here, parses the same files with
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lxml already.
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"""
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import numpy as np
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from lxml import etree
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objects: dict[str, _Object3MF] = {}
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build: list = []
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vertices: list = []
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triangles: list = []
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components: list = []
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parse = etree.iterparse(
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io.BytesIO(zf.read(path)),
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events=("end",),
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resolve_entities=False,
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no_network=True,
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load_dtd=False,
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)
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for _event, elem in parse:
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name = _local(elem.tag) if isinstance(elem.tag, str) else ""
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if name == "vertex":
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try:
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vertices.append((float(elem.get("x")), float(elem.get("y")), float(elem.get("z"))))
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except (TypeError, ValueError):
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vertices.append((0.0, 0.0, 0.0)) # keeps the indices of later vertices right
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elif name == "triangle":
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try:
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triangles.append((int(elem.get("v1")), int(elem.get("v2")), int(elem.get("v3"))))
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except (TypeError, ValueError):
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pass
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elif name == "component" and elem.get("objectid") is not None:
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# ``p:path`` (production extension): the object lives in another
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# model file. Bambu Studio and OrcaSlicer put every mesh in
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# ``3D/Objects/`` and place it this way.
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ref = next((val for key, val in elem.attrib.items() if _local(key) == "path"), None)
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components.append(
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(ref.lstrip("/") if ref else None, elem.get("objectid"), _transform(elem.get("transform")))
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)
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elif name == "object":
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obj = _Object3MF(components=components)
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if triangles:
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v = np.array(vertices, dtype=float).reshape(-1, 3)
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f = np.array(triangles, dtype=np.int64).reshape(-1, 3)
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# A triangle naming a vertex that isn't there would index past
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# the array at render time; drop it here instead.
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obj.vertices, obj.faces = v, f[(f >= 0).all(axis=1) & (f < len(v)).all(axis=1)]
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if elem.get("id") is not None:
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objects[elem.get("id")] = obj
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vertices, triangles, components = [], [], []
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elif name == "item" and elem.get("objectid") is not None:
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# The production extension allows ``p:path`` here too, naming the
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# file the object lives in; the root file when absent.
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ref = next((val for key, val in elem.attrib.items() if _local(key) == "path"), None)
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build.append((ref.lstrip("/") if ref else None, elem.get("objectid"), _transform(elem.get("transform"))))
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else:
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continue
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# Free what has been read: the element, and the siblings before it that
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# lxml would otherwise keep attached to the parent.
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elem.clear()
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while elem.getprevious() is not None:
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del elem.getparent()[0]
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return objects, build
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def _load_plate_geometry(zf: zipfile.ZipFile, trimesh, repair_winding):
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"""The plate as one (vertices, faces) pair, every instance placed, within budget.
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Not ``trimesh.load``: its 3MF reader re-parses a ``p:path`` component's file
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for EVERY component that references it and appends the meshes again each
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time. Bambu Studio and OrcaSlicer write each instance as its own object with
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one such component, so N copies of a part came back as one mesh holding N
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copies of every triangle — N² of them once placed — while the vertex count,
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merged back down, looked normal. 25 bins of 10k faces loaded as 6.4M faces
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and took 8.4 GB to render (#3135; trimesh 4.12 and 5.1 alike).
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Here each model file is parsed once and each mesh is kept once, decimated
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once to its share of the face budget, and only then placed per instance.
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Returns None when there is nothing to draw or the plate is over the ceiling.
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"""
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import numpy as np
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files: dict[str, dict[str, _Object3MF]] = {}
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names = set(zf.namelist())
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def objects_in(path: str) -> dict[str, _Object3MF]:
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if path not in files:
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files[path] = _parse_model_file(zf, path)[0] if path in names else {}
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return files[path]
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root_objects, build = _parse_model_file(zf, _MODEL_ROOT)
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files[_MODEL_ROOT] = root_objects
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placements: dict[tuple[str, str], list] = defaultdict(list)
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count = 0
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def place(path: str, object_id: str, matrix, depth: int, trail: frozenset) -> None:
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nonlocal count
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key = (path, object_id)
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if depth > _MAX_COMPONENT_DEPTH or key in trail or count > _MAX_PLACEMENTS:
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return
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obj = objects_in(path).get(object_id)
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if obj is None:
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return
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if obj.faces is not None and len(obj.faces):
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placements[key].append(matrix)
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count += 1
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for ref, child_id, child_matrix in obj.components:
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place(ref or path, child_id, matrix @ child_matrix, depth + 1, trail | {key})
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for ref, object_id, matrix in build:
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place(ref or _MODEL_ROOT, object_id, matrix, 0, frozenset())
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if count > _MAX_PLACEMENTS:
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logger.info("plate_thumbnail: over %d placed parts, skipping the thumbnail", _MAX_PLACEMENTS)
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return None
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if not placements:
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logger.debug("plate_thumbnail: 3MF places no mesh")
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return None
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def faces_of(key) -> int:
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return len(files[key[0]][key[1]].faces)
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def over_ceiling(faces: int) -> bool:
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if faces <= _MAX_PLACED_FACES:
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return False
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logger.info(
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"plate_thumbnail: %d faces even after decimation (ceiling %d), skipping the thumbnail",
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faces,
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_MAX_PLACED_FACES,
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)
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return True
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total = sum(faces_of(key) * len(ms) for key, ms in placements.items())
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scale = min(1.0, _RENDER_FACE_BUDGET / total)
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targets = {key: max(_MIN_FACES_PER_MESH, int(faces_of(key) * scale)) for key in placements}
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# What decimation can actually reach: it removes at most 99% of a mesh, so a
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# part needing more keeps 1% of its faces rather than its target. Checked
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# before any mesh is built, so a hopeless plate costs nothing but the parse.
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reachable = sum(
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min(faces_of(key), max(targets[key], -(-faces_of(key) // 100))) * len(ms) for key, ms in placements.items()
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)
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if over_ceiling(reachable):
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return None
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prepared = []
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for key, matrices in placements.items():
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obj = files[key[0]][key[1]]
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mesh = trimesh.Trimesh(vertices=obj.vertices, faces=obj.faces, process=True)
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if targets[key] < len(mesh.faces):
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try:
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# ``percent`` (the share to REMOVE), the form this module has always
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# called. ``face_count`` reaches the same size, but on a real 2M-face
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# model it left the winding inconsistent where ``percent`` did not,
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# which costs the repair below ~14 s.
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reduction = 1.0 - targets[key] / len(mesh.faces)
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mesh = mesh.simplify_quadric_decimation(max(0.01, min(0.99, reduction)))
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except Exception as exc:
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logger.debug("plate_thumbnail: mesh simplification failed, using original: %s", exc)
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prepared.append((mesh, matrices))
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# Again on what decimation delivered: it can stop short of its target, or
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# fail and leave the mesh whole, and the render's memory follows the faces
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# it is actually handed.
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if over_ceiling(sum(len(mesh.faces) * len(ms) for mesh, ms in prepared)):
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return None
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all_vertices = []
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all_faces = []
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offset = 0
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for mesh, matrices in prepared:
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# Once per mesh, before it is placed: ``faces`` below index these vertices,
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# so a repair that ever moves one would leave the two out of step. Shared
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# with stl_thumbnail rather than copied — the renderers agree because they
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# run the same code.
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try:
|
|
repair_winding(mesh, trimesh, "plate_thumbnail")
|
|
except Exception as e: # best-effort, as the whole module is
|
|
logger.debug("plate_thumbnail: winding repair skipped (%s)", e)
|
|
vertices = np.asarray(mesh.vertices, dtype=float)
|
|
faces = np.asarray(mesh.faces, dtype=np.int64)
|
|
for matrix in matrices:
|
|
all_vertices.append(vertices @ matrix[:3, :3].T + matrix[:3, 3])
|
|
# A mirroring transform turns every triangle inside out; flip the
|
|
# winding back so shading still sees the outside.
|
|
placed = faces[:, ::-1] if np.linalg.det(matrix[:3, :3]) < 0 else faces
|
|
all_faces.append(placed + offset)
|
|
offset += len(vertices)
|
|
|
|
return np.vstack(all_vertices), np.vstack(all_faces)
|
|
|
|
|
|
def _render_at_size(poly3d, size: int, Poly3DCollection, shade_kw: dict) -> bytes:
|
|
"""Render the prepared poly3d collection to an in-memory PNG.
|
|
|
|
Matplotlib's object API, not pyplot. This runs in a worker thread (#3135)
|
|
while stl_thumbnail renders through pyplot on the event loop, and pyplot's
|
|
figure registry and "current figure" are process-global: its
|
|
``subplots_adjust`` would lay out whichever figure the other thread made
|
|
last, and neither lock placement is acceptable — held on the loop it stalls
|
|
the server for the whole plate render. A ``Figure`` with its own Agg canvas
|
|
shares nothing, so the two can run at once.
|
|
"""
|
|
# Local, like every other import in this module, so importing plate_thumbnail
|
|
# in an environment without matplotlib still works. stl_thumbnail's own
|
|
# module level is import-light, so this costs nothing after the first call.
|
|
from matplotlib.backends.backend_agg import FigureCanvasAgg
|
|
from matplotlib.figure import Figure
|
|
|
|
from backend.app.services.stl_thumbnail import VIEW_AZIM_DEG, VIEW_ELEV_DEG
|
|
|
|
fig = Figure(figsize=(size / 100, size / 100), dpi=100)
|
|
FigureCanvasAgg(fig)
|
|
fig.patch.set_facecolor(_BACKGROUND_COLOR)
|
|
ax = fig.add_subplot(111, projection="3d")
|
|
ax.set_facecolor(_BACKGROUND_COLOR)
|
|
# ``shade=True`` needs a real ``edgecolors``: matplotlib shades the edge
|
|
# colours alongside the face colours, and an empty array (``"none"``) makes
|
|
# it raise on the broadcast. Keep the two in step if either moves.
|
|
ax.add_collection3d(
|
|
Poly3DCollection(
|
|
poly3d,
|
|
facecolors=_BAMBU_GREEN,
|
|
edgecolors=_BAMBU_GREEN,
|
|
linewidths=0.1,
|
|
alpha=0.9,
|
|
**shade_kw,
|
|
)
|
|
)
|
|
ax.set_xlim(-0.6, 0.6)
|
|
ax.set_ylim(-0.6, 0.6)
|
|
ax.set_zlim(-0.6, 0.6)
|
|
ax.view_init(elev=VIEW_ELEV_DEG, azim=VIEW_AZIM_DEG)
|
|
ax.set_axis_off()
|
|
ax.grid(False)
|
|
fig.subplots_adjust(left=0, right=1, top=1, bottom=0)
|
|
|
|
buf = io.BytesIO()
|
|
fig.savefig(
|
|
buf,
|
|
format="png",
|
|
facecolor=_BACKGROUND_COLOR,
|
|
edgecolor="none",
|
|
bbox_inches="tight",
|
|
pad_inches=0.05,
|
|
dpi=100,
|
|
)
|
|
return buf.getvalue()
|
|
|
|
|
|
def _inject_pngs(
|
|
threemf_bytes: bytes,
|
|
plate_ids: list[int],
|
|
large_png: bytes,
|
|
small_png: bytes,
|
|
) -> bytes:
|
|
"""Copy every entry from the input zip to a new one, then append the
|
|
plate PNGs. Re-pack rather than mutate-in-place because zipfile doesn't
|
|
support adding entries to an existing archive read from bytes."""
|
|
out_buf = io.BytesIO()
|
|
with (
|
|
zipfile.ZipFile(io.BytesIO(threemf_bytes), "r") as src,
|
|
zipfile.ZipFile(out_buf, "w", zipfile.ZIP_DEFLATED) as dst,
|
|
):
|
|
for item in src.infolist():
|
|
dst.writestr(item, src.read(item.filename))
|
|
for n in plate_ids:
|
|
dst.writestr(f"Metadata/plate_{n}.png", large_png)
|
|
dst.writestr(f"Metadata/plate_{n}_small.png", small_png)
|
|
return out_buf.getvalue()
|