Sliced files previewed through a vendored copy of PrettyGCode in an
iframe. It drew each move as a screen-space line -- a line has no
thickness in the scene, so it cannot occlude the layer behind it, which
is why prints came out stringy and shimmered where layers crossed. Being
a separate app in a frame, it could be neither themed nor translated, and
carried its own machinery for detecting a proxy refusing the embed.
Now built on libvgcode, the renderer OrcaSlicer draws its own preview
with, vendored from three-slicer (AGPL, same as us). It takes the THREE
namespace as an argument and imports nothing, so it runs on our 0.181
rather than the 0.160 its package pins.
The parser is ours; upstream renders its own kernel's output and ships no
G-code parser at all. Two things it has to get right, both found by
checking a real plate rather than assuming:
- BambuStudio does not use the OrcaSlicer/PrusaSlicer annotations. It
writes "; FEATURE:", "; LINE_WIDTH:", "; CHANGE_LAYER" and
"; Z_HEIGHT:", not ";TYPE:", ";WIDTH:" and ";LAYER_CHANGE". Reading
only the latter showed a 52-layer print as 23,165 layers in one colour,
because with no layer marker recognised every travel Z-hop split a
layer and every segment took the fallback feature.
- It emits a tenth of its moves as G2/G3 arcs -- 706 extruding ones in a
single plate. Ignoring them punched holes through curved walls and tree
supports. Arcs with no X/Y are the helical travel lift and lay down
nothing, so they interpolate as travels.
Four colour modes: filament (default, from the AMS slots the file was
sliced with), feature, layer height, line width. Speed, fan and
temperature are deliberately absent -- upstream derives those from
settings rather than the toolpath, and guesses dressed as measurements
are worse than an honest omission. The parser now carries the data to do
them properly later.
Legend entries are switches. Hiding removes the records before the mesh
is built rather than recolouring them: the shader packs colour into a
single float with no alpha, so there is no transparent to set, and
removal is the useful behaviour anyway -- a hidden support stops
occluding what it covered.
The scene is built once and only the toolpath rebuilds. Doing otherwise
constructed a new WebGLRenderer on every render, because the buildVolume
default is an object literal and so a fresh identity each time; browsers
cap live WebGL contexts and drop the oldest, which blanked the canvas
after a few interactions.
utils/framing.ts goes with the iframe, along with six now-orphaned
strings in all 13 locales. src/lib/vendor is excluded from eslint --
acting on findings in vendored code makes it impossible to re-copy on the
next upstream release.
test_launcher_shutdown_config.py and test_systemd_backup_paths.py read
repo-root launcher/config files (Dockerfile, docker-compose.yml,
deploy/bambuddy.service, install/install.sh, installers/windows/...,
spoolbuddy/install/install.sh). The Docker test image built from
Dockerfile.test copies only backend/, pyproject.toml, gcode_viewer/ and
requirements, so all 15 tests failed in test_docker.sh with "launcher
moved or was removed" — the files simply aren't in the image.
Guard both modules with skipif on frontend/package.json, which is present
in every source checkout but never in the test image. Native runs
(test_backend.sh, every commit) still execute the tests in full and catch
a genuinely moved/deleted launcher; the release-gate Docker run skips them
instead of failing on files it deliberately doesn't ship.
Two defects, both invisible until you ask the app to stop.
Docker never shut down gracefully at all. CMD ["sh","-c","uvicorn ..."] left
the shell as PID 1 with uvicorn as its child, and dash does not forward
signals, so docker stop SIGTERMed the shell and uvicorn never heard about it.
Measured on the shipped image: the full 10s grace period, exit 137, and no
"Shutting down" line in the log. Every stop, restart and image update was a
hard kill -- no WAL checkpoint, no MQTT disconnect, no virtual-printer
teardown. `exec` makes uvicorn PID 1; the rebuilt image now stops in 1s with
exit 0 and checkpoints the WAL.
Separately, uvicorn's timeout_graceful_shutdown defaults to None -- wait
forever for in-flight requests. An MJPEG camera stream is a response that
never completes (httptools' connection shutdown() only flips keep_alive on an
in-flight cycle, it never closes the transport), so one open camera tile
pinned the process until systemd SIGKILLed at 90s. The ordering makes it
unfixable from inside the app: uvicorn fires the lifespan shutdown -- the code
that tears the streams down -- only after connections drain.
All six launchers now pass --timeout-graceful-shutdown 5: Dockerfile,
deploy/bambuddy.service, the systemd unit and launchd plist from
install/install.sh, the SpoolBuddy installer's unit, and the Windows NSSM
registration. On timeout uvicorn cancels the request tasks; the camera
generators already unwind cleanly on CancelledError.
TimeoutStopSec raised to 30s on the units and stop_grace_period: 30s added to
compose, as backstops rather than the mechanism. On Windows NSSM's default
1500ms AppStopMethodConsole was force-killing uvicorn mid-teardown; raised to
15s, with the WM_CLOSE and thread-message stages skipped (uvicorn is a console
app with neither a window nor a message loop).