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patchAppliedActionableRevisionStatus wrapped retry.RetryOnConflict around a plain client.MergeFrom status patch. A merge patch carries no resourceVersion precondition, so the API server can never reject the write as conflicting and the retry wrapper could never fire. Worse, the monotonicity check inside the retry was unsound. Both the target revision and the re-fetched object come from the cache-backed client, so a stale reconcile could compare a stale target against an equally stale read, pass the guard, and patch AppliedActionableRevision backwards. That re-satisfies Spec.ActionableRevision > Status.AppliedActionableRevision and sends the controller through the idle and pending runner cleanup again. MergeFromWithOptimisticLock stamps the re-fetched resourceVersion into the patch, so the server accepts it only if that object is still live. A successful patch therefore proves the guard was evaluated against live data, which is what makes the applied marker monotonic. A stale target can now only ever under-advance the marker, never regress it, and a later reconcile with fresh data completes the advance. At this layer the re-fetch inside the retry still uses the cached client, so a genuine conflict may refetch stale data, exhaust the backoff and return the conflict error. That requeues rather than writing a bad value, so it fails closed; it is only noisier than necessary. A later change makes the refetch authoritative so the retry can resolve the conflict in place. Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>