ElVit-esphome_components/components/maidesite_desk/maidesite_desk.cpp

392 lines
12 KiB
C++

#include "maidesite_desk.h"
namespace esphome {
namespace maidesite_desk {
static const char* const TAG = "maidesite_desk";
void MaidesiteDeskComponent::dump_config() {
ESP_LOGCONFIG(TAG, "Maidesite Desk");
delay(10);
}
void MaidesiteDeskComponent::setup() {
ESP_LOGCONFIG(TAG, "Setting up Maidesite Desk ...");
delay(10);
this->check_uart_settings(9600);
this->request_physical_limits();
this->request_limits();
this->request_settings();
}
void MaidesiteDeskComponent::loop() {
// This is a very simple method of receiving messages from the desk.
// It will fail on messages that contain the value 0x7E in their payload.
// But it is super simple and works for the messages we care about.
// Read message:
// format: 0xF2 0xF2 [command] [param_count] [[param] ...] [checksum] 0x7E
// checksum: sum of [command], [param_count] and all [param]s
uint8_t oneByte;
while (this->available()) {
this->read_byte(&oneByte);
// Message shall start with 0xF2, if not skip this byte
if (!this->response_receiving_) {
if (oneByte != 0xF2)
continue;
this->response_receiving_ = true;
}
// Add current byte to message buffer
this->response_message_.push_back(oneByte);
// Discard message if 2. byte is not 0xF2
if (this->response_message_.size() == 2 && oneByte != 0xF2) {
ESP_LOGW(TAG, "Invalid response message: 2. byte is 0x%02X but expexted is 0xF2", oneByte);
delay(10);
this->response_message_.clear();
this->response_receiving_ = false;
continue;
}
// Discard message if it is too long
if (this->response_message_.size() > 10) {
ESP_LOGW(TAG, "Response message too long: expected not more than 10 bytes");
delay(10);
this->response_message_.clear();
this->response_receiving_ = false;
continue;
}
// Decode message if message is complete (last byte shall be 0x7E)
if (oneByte == 0x7E) {
this->log_uart_hex("<<<", this->response_message_, ',');
this->decode_response(this->response_message_);
this->response_message_.clear();
this->response_receiving_ = false;
}
}
}
void MaidesiteDeskComponent::log_uart_hex(std::string prefix, std::vector<uint8_t> bytes, uint8_t separator) {
if (this->log_uart_msg_ == false)
return;
std::string logStr;
char buffer[5];
for (size_t i = 0; i < bytes.size(); i++) {
if (i > 0)
logStr += separator;
sprintf(buffer, "%02X", bytes[i]);
logStr += buffer;
}
for (size_t i = 0; i < logStr.length(); i += UART_LOG_CHUNK_SIZE) {
ESP_LOGI(TAG, "%s %s", prefix.c_str(), logStr.substr(i, UART_LOG_CHUNK_SIZE).c_str());
delay(10);
}
}
void MaidesiteDeskComponent::decode_response(std::vector<uint8_t> message) {
// ToDo: Add checksum check
switch (message[2]) {
case 0x01:
ESP_LOGI(TAG, "Set height to 0x%0X%0X", message[4], message[5]);
delay(10);
float new_height;
new_height = byte2float(message[4], message[5]);
if (new_height == this->current_height_)
return;
this->current_height_ = new_height;
#ifdef USE_SENSOR
if (this->height_abs_sensor_ != nullptr)
this->height_abs_sensor_->publish_state(this->current_height_);
#endif
#ifdef USE_NUMBER
if (this->height_abs_number_ != nullptr)
this->height_abs_number_->publish_state(this->current_height_);
#endif
#ifdef USE_SENSOR
if (this->height_pct_sensor_ != nullptr && limit_max_ != 0)
this->height_pct_sensor_->publish_state((this->current_height_ - this->limit_min_) /
(this->limit_max_ - this->limit_min_) * 100);
#endif
#ifdef USE_NUMBER
if (this->height_pct_number_ != nullptr && limit_max_ != 0)
this->height_pct_number_->publish_state(
roundf((this->current_height_ - this->limit_min_) / (this->limit_max_ - this->limit_min_) * 1000) / 10);
#endif
break;
case 0x20:
ESP_LOGI(TAG, "Set limits to 0x%0X max=%i min=%i", message[4], (message[5] & 1), (message[4] >> 4));
delay(10);
if ((message[4] & 1) == 0) { // low nibble 0 -> no max limit, use physical_max_
this->limit_max_ = this->physical_max_;
#ifdef USE_SENSOR
if (this->height_max_sensor_ != nullptr)
this->height_max_sensor_->publish_state(this->limit_max_);
#endif
#ifdef USE_NUMBER
if (height_abs_number_ != nullptr)
this->height_abs_number_->traits.set_max_value(this->limit_max_);
#endif
}
if ((message[4] >> 4) == 0) { // high nibble 0 -> no min limit, use physical_min_
this->limit_min_ = this->physical_min_;
#ifdef USE_SENSOR
if (this->height_min_sensor_ != nullptr)
this->height_min_sensor_->publish_state(limit_min_);
#endif
#ifdef USE_NUMBER
if (height_abs_number_ != nullptr)
this->height_abs_number_->traits.set_min_value(limit_min_);
#endif
}
break;
case 0x07:
ESP_LOGI(TAG, "Set physical limits to min=0x%02X%02X max=0x%02X%02X", message[4], message[5], message[6],
message[7]);
delay(10);
this->physical_max_ = this->byte2float(message[4], message[5]);
this->physical_min_ = this->byte2float(message[6], message[7]);
break;
case 0x21:
ESP_LOGI(TAG, "Set max. height to 0x%02X%02X", message[4], message[5]);
delay(10);
this->limit_max_ = this->byte2float(message[4], message[5]);
#ifdef USE_SENSOR
if (this->height_max_sensor_ != nullptr)
this->height_max_sensor_->publish_state(limit_max_);
#endif
#ifdef USE_NUMBER
if (height_abs_number_ != nullptr)
this->height_abs_number_->traits.set_max_value(limit_max_);
#endif
break;
case 0x22:
ESP_LOGI(TAG, "Set min. height to 0x%02X%02X", message[4], message[5]);
delay(10);
this->limit_min_ = this->byte2float(message[4], message[5]);
#ifdef USE_SENSOR
if (this->height_min_sensor_ != nullptr)
this->height_min_sensor_->publish_state(limit_min_);
#endif
#ifdef USE_NUMBER
if (height_abs_number_ != nullptr)
this->height_abs_number_->traits.set_min_value(limit_min_);
#endif
break;
case 0x25:
ESP_LOGI(TAG, "Set position m1 to 0x%02X%02X", message[4], message[5]);
delay(10);
#ifdef USE_SENSOR
if (this->position_m1_sensor_ != nullptr)
this->position_m1_sensor_->publish_state(this->byte2float(message[4], message[5]));
#endif
break;
case 0x26:
ESP_LOGI(TAG, "Set position m2 to 0x%02X%02X", message[4], message[5]);
delay(10);
#ifdef USE_SENSOR
if (this->position_m2_sensor_ != nullptr)
this->position_m2_sensor_->publish_state(this->byte2float(message[4], message[5]));
#endif
break;
case 0x27:
ESP_LOGI(TAG, "Set position m3 to 0x%02X%02X", message[4], message[5]);
delay(10);
#ifdef USE_SENSOR
if (this->position_m3_sensor_ != nullptr)
this->position_m3_sensor_->publish_state(this->byte2float(message[4], message[5]));
#endif
break;
case 0x28:
ESP_LOGI(TAG, "Set position m4 to 0x%02X%02X", message[4], message[5]);
delay(10);
#ifdef USE_SENSOR
if (this->position_m4_sensor_ != nullptr)
this->position_m4_sensor_->publish_state(this->byte2float(message[4], message[5]));
#endif
break;
// case 0x0E:
// ESP_LOGI(TAG, "units 0x%02X", message[4]);
// if (units != nullptr)
// units->publish_state(byte2float(message[4], message[5]));
// break;
default:
ESP_LOGI(TAG, "Received unknown message");
delay(10);
}
}
float MaidesiteDeskComponent::byte2float(int high, int low) {
return static_cast<float>((high << 8) + low) / 10;
}
// Write message:
// format: 0xF1 0xF1 [command] [param_count] [[param] ...] [checksum] 0x7E
// checksum: sum of [command], [param_count] and all [param]s
void MaidesiteDeskComponent::send_simple_command(unsigned char cmd) {
this->request_message_.clear();
this->request_message_.insert(this->request_message_.end(), {0xF1, 0xF1, cmd, 0x00, cmd, 0x7E});
this->write_array(this->request_message_);
this->log_uart_hex(">>>", this->request_message_, ',');
delay(100); // NOLINT
}
void MaidesiteDeskComponent::send_2byte_command(unsigned char cmd, unsigned char high_byte, unsigned char low_byte) {
// ToDo: make one function of send_simple_command and send_2byte_command
unsigned char checksum = cmd + 2 + high_byte + low_byte;
this->request_message_.clear();
this->request_message_.insert(this->request_message_.end(),
{0xF1, 0xF1, cmd, 0x02, high_byte, low_byte, checksum, 0x7E});
this->write_array(this->request_message_);
this->log_uart_hex(">>>", this->request_message_, ',');
delay(100); // NOLINT
}
void MaidesiteDeskComponent::step_up() {
this->send_simple_command(0x01);
}
void MaidesiteDeskComponent::step_down() {
this->send_simple_command(0x02);
}
void MaidesiteDeskComponent::stop() {
this->send_simple_command(0x2B);
}
void MaidesiteDeskComponent::goto_mem_position(int pos) {
switch (pos) {
case 1:
this->send_simple_command(0x05);
break;
case 2:
this->send_simple_command(0x06);
break;
case 3:
this->send_simple_command(0x27);
break;
case 4:
this->send_simple_command(0x28);
break;
}
}
void MaidesiteDeskComponent::save_mem_position(int pos) {
switch (pos) {
case 1:
this->send_simple_command(0x03);
break;
case 2:
this->send_simple_command(0x04);
break;
case 3:
this->send_simple_command(0x25);
break;
case 4:
this->send_simple_command(0x26);
break;
}
}
void MaidesiteDeskComponent::request_physical_limits() {
this->send_simple_command(0x0C);
}
void MaidesiteDeskComponent::request_limits() {
this->send_simple_command(0x20);
}
void MaidesiteDeskComponent::request_settings() {
this->send_simple_command(0x07);
}
void MaidesiteDeskComponent::request_move_to() {
this->send_simple_command(0x1B);
}
void MaidesiteDeskComponent::goto_max_position() {
this->goto_height(limit_max_);
}
void MaidesiteDeskComponent::goto_min_position() {
this->goto_height(limit_min_);
}
void MaidesiteDeskComponent::goto_height(float height) {
unsigned char high_byte = ((int)height * 10) >> 8;
unsigned char low_byte = ((int)height * 10) & 0xFF;
this->send_2byte_command(0x80, high_byte, low_byte);
this->request_move_to();
}
#ifdef USE_BUTTON
void MaidesiteDeskComponent::button_press_action(button::Button* object) {
if (object == step_up_button_)
this->step_up();
else if (object == step_down_button_)
this->step_down();
else if (object == stop_button_)
this->stop();
else if (object == goto_max_button_)
this->goto_max_position();
else if (object == goto_min_button_)
this->goto_min_position();
else if (object == goto_m1_button_)
this->goto_mem_position(1);
else if (object == goto_m2_button_)
this->goto_mem_position(2);
else if (object == goto_m3_button_)
this->goto_mem_position(3);
else if (object == goto_m4_button_)
this->goto_mem_position(4);
else if (object == save_m1_button_) {
this->save_mem_position(1);
this->request_settings();
} else if (object == save_m2_button_) {
this->save_mem_position(2);
this->request_settings();
} else if (object == save_m3_button_) {
this->save_mem_position(3);
this->request_settings();
} else if (object == save_m4_button_) {
this->save_mem_position(4);
this->request_settings();
}
}
#endif
#ifdef USE_NUMBER
void MaidesiteDeskComponent::number_control(number::Number* object, float value) {
if (object == height_abs_number_)
this->goto_height(value);
else if (object == height_pct_number_)
if (limit_max_ > 0 && limit_max_ > limit_min_)
this->goto_height((limit_max_ - limit_min_) * value / 100 + limit_min_);
}
#endif
} // namespace maidesite_desk
} // namespace esphome